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[Wesnoth-cvs-commits] wesnoth/src ai.cpp
From: |
David White |
Subject: |
[Wesnoth-cvs-commits] wesnoth/src ai.cpp |
Date: |
Sat, 29 Jan 2005 13:11:26 -0500 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <address@hidden> 05/01/29 18:11:26
Modified files:
src : ai.cpp
Log message:
added comment explaining why a complex piece of code is the way it is
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/ai.cpp.diff?tr1=1.135&tr2=1.136&r1=text&r2=text
Patches:
Index: wesnoth/src/ai.cpp
diff -u wesnoth/src/ai.cpp:1.135 wesnoth/src/ai.cpp:1.136
--- wesnoth/src/ai.cpp:1.135 Sat Jan 29 18:08:51 2005
+++ wesnoth/src/ai.cpp Sat Jan 29 18:11:26 2005
@@ -1,4 +1,4 @@
-/* $Id: ai.cpp,v 1.135 2005/01/29 18:08:51 Sirp Exp $ */
+/* $Id: ai.cpp,v 1.136 2005/01/29 18:11:26 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <address@hidden>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -258,7 +258,12 @@
}
const int num = std::distance(recruits.begin(),i);
-
+
+ //we have to add the recruit command now, because when the unit is
created it has
+ //to have the recruit command in the recorder to be able to put random
numbers into
+ //to generate unit traits. However we're not sure the transaction is
going through yet,
+ //so use a replay_undo object to cancel it if we don't get to the point
where the transaction
+ //is confirmed
recorder.add_recruit(num,loc);
replay_undo replay_guard(recorder);