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[Wesnoth-cvs-commits] wesnoth/data game.cfg help.cfg units/Ancient_Li...
From: |
John McNabb |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data game.cfg help.cfg units/Ancient_Li... |
Date: |
Tue, 02 Aug 2005 08:06:25 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <address@hidden> 05/08/02 12:06:24
Modified files:
data : game.cfg help.cfg
data/units : Ancient_Lich.cfg Ancient_Wose.cfg Assassin.cfg
Bandit.cfg Battle_Princess.cfg Blood_Bat.cfg
Cavalier.cfg Cave_Spider.cfg Chocobone.cfg
Cockatrice.cfg Cuttle_Fish.cfg Dark_Queen.cfg
Dark_Sorcerer.cfg Dark_Spirit.cfg
Death_Knight.cfg Deathblade.cfg
Direwolf_Rider.cfg Drake_Blademaster.cfg
Drake_Enforcer.cfg Drake_Flameheart.cfg
Drake_Gladiator.cfg Drake_Hurricane.cfg
Drake_Inferno.cfg Drake_Warden.cfg Draug.cfg
Dread_Lich.cfg Duelist.cfg
Dwarvish_Berserker.cfg Dwarvish_Dragonguard.cfg
Dwarvish_Lord.cfg Dwarvish_Runemaster.cfg
Dwarvish_Sentinel.cfg Elder_Mage.cfg
Elvish_Avenger.cfg Elvish_Champion.cfg
Elvish_High_Lord.cfg Elvish_Lady.cfg
Elvish_Marshal.cfg Elvish_Outrider.cfg
Elvish_Sharpshooter.cfg Elvish_Shyde.cfg
Elvish_Sylph.cfg Fire_Dragon.cfg Fireball.cfg
Galleon.cfg Gate.cfg General.cfg
Giant_Mudcrawler.cfg Giant_Scorpion.cfg
Goblin_Impaler.cfg Goblin_Pillager.cfg
Grand_Knight.cfg Grand_Marshal.cfg
Great_Mage.cfg Great_Troll.cfg Gryphon.cfg
Gryphon_Master.cfg Halbardier.cfg
Iron_Mauler.cfg Javelineer.cfg Lancer.cfg
Lich.cfg Lord.cfg Mage_of_Light.cfg
Master_Bowman.cfg Mermaid_Diviner.cfg
Mermaid_Siren.cfg Merman_Entangler.cfg
Merman_Hoplite.cfg Merman_Javelineer.cfg
Merman_Triton.cfg Naga-Myrmidon.cfg
Necrophage.cfg Nightgaunt.cfg Noble_Lord.cfg
Ogre.cfg Orcish_Shaman.cfg Orcish_Slayer.cfg
Orcish_Slurbow.cfg Orcish_Sovereign.cfg
Orcish_Warlord.cfg Outlaw.cfg Outlaw_Queen.cfg
Paladin.cfg Pirate_Galleon.cfg Royal_Guard.cfg
Saurian_Flanker.cfg Saurian_Icecaster.cfg
Saurian_Soothsayer.cfg Saurian_Warrior.cfg
Sea_Hag.cfg Sea_Orc.cfg Sea_Serpent.cfg
Silver_Mage.cfg Skeletal_Dragon.cfg
Sleeping_Gryphon.cfg Soul_Shooter.cfg
Soulless.cfg Spectre.cfg Tentacle.cfg
Transport_Galleon.cfg Trapper.cfg Triton.cfg
Troll_Rocklobber.cfg Troll_Warrior.cfg
Vampire_Lady.cfg Wall_Guard.cfg
Warrior_King.cfg Watch_Tower.cfg Yeti.cfg
Log message:
fixed double AMLA, added AMLA help, and moved {amla.cfg} references to
game.cfg
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.168&tr2=1.169&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.39&tr2=1.40&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Lich.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cave_Spider.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cuttle_Fish.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Sorcerer.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Spirit.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Direwolf_Rider.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Blademaster.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Enforcer.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Flameheart.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Gladiator.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Hurricane.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Inferno.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Drake_Warden.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Draug.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dread_Lich.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Duelist.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Berserker.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Dragonguard.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Lord.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Runemaster.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dwarvish_Sentinel.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elder_Mage.cfg.diff?tr1=1.32&tr2=1.33&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Avenger.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Champion.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_High_Lord.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Lady.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Marshal.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sharpshooter.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Shyde.cfg.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Sylph.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fire_Dragon.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Fireball.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Galleon.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gate.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/General.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Giant_Mudcrawler.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Giant_Scorpion.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Impaler.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Pillager.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Knight.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Grand_Marshal.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Mage.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Great_Troll.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gryphon.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Gryphon_Master.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Halbardier.cfg.diff?tr1=1.30&tr2=1.31&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Iron_Mauler.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Javelineer.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lancer.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lich.cfg.diff?tr1=1.26&tr2=1.27&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Lord.cfg.diff?tr1=1.24&tr2=1.25&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mage_of_Light.cfg.diff?tr1=1.29&tr2=1.30&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Master_Bowman.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Diviner.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Mermaid_Siren.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Entangler.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Hoplite.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Javelineer.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Triton.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Naga-Myrmidon.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Necrophage.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Noble_Lord.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ogre.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Shaman.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Slayer.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Slurbow.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Sovereign.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Orcish_Warlord.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Outlaw.cfg.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Outlaw_Queen.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Paladin.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Pirate_Galleon.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Royal_Guard.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Flanker.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Icecaster.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Soothsayer.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Warrior.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Hag.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Orc.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sea_Serpent.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Silver_Mage.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Skeletal_Dragon.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Sleeping_Gryphon.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soul_Shooter.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Soulless.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Spectre.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Tentacle.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Transport_Galleon.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Trapper.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Triton.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Rocklobber.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Troll_Warrior.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Vampire_Lady.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wall_Guard.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Warrior_King.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Watch_Tower.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Yeti.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.168 wesnoth/data/game.cfg:1.169
--- wesnoth/data/game.cfg:1.168 Mon Aug 1 10:03:43 2005
+++ wesnoth/data/game.cfg Tue Aug 2 12:06:24 2005
@@ -20,6 +20,8 @@
{help.cfg}
+{amla.cfg}
+
[advanced_preference]
field=compress_saves
name=_"Binary Saves"
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.39 wesnoth/data/help.cfg:1.40
--- wesnoth/data/help.cfg:1.39 Mon Aug 1 13:22:33 2005
+++ wesnoth/data/help.cfg Tue Aug 2 12:06:24 2005
@@ -186,7 +186,9 @@
Units have a certain amount of experience required to advance (this is 20%
less for units with the Intelligent trait). Once they achieve this amount, they
immediately advance to the next level, healing fully in the process. In some
cases, you will be given a choice of advancement options." + _"
-While most units have three levels, not all do. Occasional units (such as
<ref>dst=unit_Mage text=Magi</ref>) may have four."
+While most units have three levels, not all do. Occasional units (such as
<ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its
maximum level, it may have an After Maximum Level Advancement (AMLA) available
to it.
+The AMLA will modify the unit each time the unit reaches the experience goal,
but the unit will remain the same level. The typical AMLA effect is for the
unit
+to raise the maximum HP by 3 for every 100 XP gained. Note that only a small
number of units, for example the Necrophage, will actually heal with AMLA
effects. Most units just gain the bonus to the Maximum HP."
[/topic]
[topic]
@@ -247,7 +249,7 @@
Intelligent units require 20% less experience than usual to advance.
-Intelligent units are very useful at the beginning of a campaign as they can
advance to higher levels more quickly. Later in campaigns Intelligent is not
quite as useful because units no longer have any use for experience points
after reaching their maximum level. If you have many 'maximum level' units you
may wish to recall units with more desirable traits." + _"
+Intelligent units are very useful at the beginning of a campaign as they can
advance to higher levels more quickly. Later in campaigns Intelligent is not
quite as useful because the After Maximum Level Advancement (AMLA) is not as
significant a change as one gets with a new level. If you have many 'maximum
level' units you may wish to recall units with more desirable traits." + _"
<header>text=Quick</header>
Index: wesnoth/data/units/Ancient_Lich.cfg
diff -u wesnoth/data/units/Ancient_Lich.cfg:1.23
wesnoth/data/units/Ancient_Lich.cfg:1.24
--- wesnoth/data/units/Ancient_Lich.cfg:1.23 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Ancient_Lich.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
movement_type=undeadfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=180
usage=mixed fighter
unit_description= _ "The final form that magi of the undead can achieve,
Ancient Liches strike terror into the hearts of those who see them. Not only is
their touch that of death, but their spells are powerful enough to freeze even
the bravest where they stand. Should you ever come across one of these, flee
fast and far, for they move faster than most undead."
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.18
wesnoth/data/units/Ancient_Wose.cfg:1.19
--- wesnoth/data/units/Ancient_Wose.cfg:1.18 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Ancient_Wose.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=treefolk
movement=3
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=wose
cost=120
unit_description= _ "There is a curious story of a farmer who had a great oak
in his lawn, a tree which had stood when his father first broke the soil on
that land, and under which his family had many memories. It was thus a shock to
him, one morning, when he awoke to find it somehow spirited away, with nothing
but a bare patch of earth where it once stood. The poor farmer was never quite
the same, afterwards.
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.21
wesnoth/data/units/Assassin.cfg:1.22
--- wesnoth/data/units/Assassin.cfg:1.21 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Assassin.cfg Tue Aug 2 12:06:24 2005
@@ -9,13 +9,10 @@
movement_type=elusivefoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=50
usage=fighter
ability=skirmisher
@@ -107,13 +104,10 @@
movement_type=elusivefoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=50
usage=fighter
ability=skirmisher
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.13 wesnoth/data/units/Bandit.cfg:1.14
--- wesnoth/data/units/Bandit.cfg:1.13 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Bandit.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=33
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious
background. They are the strong arm of any organized group of criminals, and
though they may lack in finesse, or intelligence, they excel at their preferred
task of pummeling victims into submission. Like any sort of outlaw, they're not
comfortable fighting in broad daylight, being used to working at night."
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.23
wesnoth/data/units/Battle_Princess.cfg:1.24
--- wesnoth/data/units/Battle_Princess.cfg:1.23 Mon Aug 1 20:05:33 2005
+++ wesnoth/data/units/Battle_Princess.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
movement_type=elusivefoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=110
ability=leadership,skirmisher
usage=fighter
@@ -63,11 +62,10 @@
movement_type=elusivefoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=110
ability=leadership,skirmisher
usage=fighter
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.15
wesnoth/data/units/Blood_Bat.cfg:1.16
--- wesnoth/data/units/Blood_Bat.cfg:1.15 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Blood_Bat.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=undeadfly
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=24
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle. Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.11
wesnoth/data/units/Cavalier.cfg:1.12
--- wesnoth/data/units/Cavalier.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cavalier.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=mounted
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=90
#extra resistance for these units
Index: wesnoth/data/units/Cave_Spider.cfg
diff -u wesnoth/data/units/Cave_Spider.cfg:1.17
wesnoth/data/units/Cave_Spider.cfg:1.18
--- wesnoth/data/units/Cave_Spider.cfg:1.17 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cave_Spider.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=mountainfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=48
usage=fighter
unit_description= _ "Giant Spiders are said to roam the depths of Knalga,
devouring many victims. They can bite at close range, thereby poisoning their
enemies, and also can attack with a web at long range, slowing their foes down."
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.12
wesnoth/data/units/Chocobone.cfg:1.13
--- wesnoth/data/units/Chocobone.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Chocobone.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=undeadfoot
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as
mounts by a lost civilization, the skeletal Chocobones can move faster than
most cavalry units."
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.14
wesnoth/data/units/Cockatrice.cfg:1.15
--- wesnoth/data/units/Cockatrice.cfg:1.14 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cockatrice.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=25
usage=fighter
unit_description= _ "At first sight, these mystical snake-like creatures
appear weak, but looks are deceiving. With just a glance, Cockatrices can turn
their enemies into stone. This enchantment lasts until the source of their
power is destroyed."
Index: wesnoth/data/units/Cuttle_Fish.cfg
diff -u wesnoth/data/units/Cuttle_Fish.cfg:1.21
wesnoth/data/units/Cuttle_Fish.cfg:1.22
--- wesnoth/data/units/Cuttle_Fish.cfg:1.21 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Cuttle_Fish.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=deepsea
movement=8
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=28
usage=fighter
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can
grab their opponents with strong tentacles, or spit a poisonous black ink from
a distance. The best way to survive an encounter with these monsters is to
remain ashore."
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.10
wesnoth/data/units/Dark_Queen.cfg:1.11
--- wesnoth/data/units/Dark_Queen.cfg:1.10 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dark_Queen.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=14
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth
for many years. Her knowledge of magic makes her a worthy foe in combat,
although her power is mostly derived from those she commands."
Index: wesnoth/data/units/Dark_Sorcerer.cfg
diff -u wesnoth/data/units/Dark_Sorcerer.cfg:1.10
wesnoth/data/units/Dark_Sorcerer.cfg:1.11
--- wesnoth/data/units/Dark_Sorcerer.cfg:1.10 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dark_Sorcerer.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=60
usage=mixed fighter
unit_description= _ "Dark Sorcerers did not fully embrace the power of the
undead by becoming undead themselves. Instead, their advanced studies of the
dark arts have made them stronger, but not nearly as powerful as they would
have been as Liches. Because they retain their humanity, they do not fear holy
magic. They wield plague staves carved from the bones of still animated victims
of the plague."
Index: wesnoth/data/units/Dark_Spirit.cfg
diff -u wesnoth/data/units/Dark_Spirit.cfg:1.11
wesnoth/data/units/Dark_Spirit.cfg:1.12
--- wesnoth/data/units/Dark_Spirit.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dark_Spirit.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=undeadfly
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=54
usage=scout
unit_description= _ "Dark Spirits are messengers and bearers of tidings from
the realm of the dead, and a force of dread in this world. Happily, they have
rarely been seen in Wesnoth."
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.19
wesnoth/data/units/Death_Knight.cfg:1.20
--- wesnoth/data/units/Death_Knight.cfg:1.19 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Death_Knight.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=undeadfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=39
ability=leadership
usage=fighter
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.7
wesnoth/data/units/Deathblade.cfg:1.8
--- wesnoth/data/units/Deathblade.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Deathblade.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=undeadfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=22
usage=fighter
unit_description= _ "Deathblades abhor the living and seek to destroy all that
they once loved. They are deadly fighters, ignoring all danger to themselves,
and caring only about killing as many beings as possible with their swirling
blades."
Index: wesnoth/data/units/Direwolf_Rider.cfg
diff -u wesnoth/data/units/Direwolf_Rider.cfg:1.11
wesnoth/data/units/Direwolf_Rider.cfg:1.12
--- wesnoth/data/units/Direwolf_Rider.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Direwolf_Rider.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=orcishfoot
movement=10
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=40
usage=scout
Index: wesnoth/data/units/Drake_Blademaster.cfg
diff -u wesnoth/data/units/Drake_Blademaster.cfg:1.4
wesnoth/data/units/Drake_Blademaster.cfg:1.5
--- wesnoth/data/units/Drake_Blademaster.cfg:1.4 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Blademaster.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=drakefly
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=75
usage=fighter
Index: wesnoth/data/units/Drake_Enforcer.cfg
diff -u wesnoth/data/units/Drake_Enforcer.cfg:1.8
wesnoth/data/units/Drake_Enforcer.cfg:1.9
--- wesnoth/data/units/Drake_Enforcer.cfg:1.8 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Enforcer.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=drakefoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=85
usage=fighter
Index: wesnoth/data/units/Drake_Flameheart.cfg
diff -u wesnoth/data/units/Drake_Flameheart.cfg:1.23
wesnoth/data/units/Drake_Flameheart.cfg:1.24
--- wesnoth/data/units/Drake_Flameheart.cfg:1.23 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Flameheart.cfg Tue Aug 2 12:06:24 2005
@@ -10,12 +10,11 @@
movement_type=drakefly
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
ability=leadership
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=65
usage=mixed fighter
Index: wesnoth/data/units/Drake_Gladiator.cfg
diff -u wesnoth/data/units/Drake_Gladiator.cfg:1.26
wesnoth/data/units/Drake_Gladiator.cfg:1.27
--- wesnoth/data/units/Drake_Gladiator.cfg:1.26 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Gladiator.cfg Tue Aug 2 12:06:24 2005
@@ -9,12 +9,11 @@
movement_type=drakefoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=lawful
#advanceto=Drake Enforcer
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=45
usage=fighter
Index: wesnoth/data/units/Drake_Hurricane.cfg
diff -u wesnoth/data/units/Drake_Hurricane.cfg:1.5
wesnoth/data/units/Drake_Hurricane.cfg:1.6
--- wesnoth/data/units/Drake_Hurricane.cfg:1.5 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Hurricane.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=fly
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=65
usage=scout
Index: wesnoth/data/units/Drake_Inferno.cfg
diff -u wesnoth/data/units/Drake_Inferno.cfg:1.20
wesnoth/data/units/Drake_Inferno.cfg:1.21
--- wesnoth/data/units/Drake_Inferno.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Inferno.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=drakefly
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=65
usage=archer
Index: wesnoth/data/units/Drake_Warden.cfg
diff -u wesnoth/data/units/Drake_Warden.cfg:1.9
wesnoth/data/units/Drake_Warden.cfg:1.10
--- wesnoth/data/units/Drake_Warden.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Drake_Warden.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=drakefoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=drake
cost=85
usage=fighter
Index: wesnoth/data/units/Draug.cfg
diff -u wesnoth/data/units/Draug.cfg:1.7 wesnoth/data/units/Draug.cfg:1.8
--- wesnoth/data/units/Draug.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Draug.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=undeadfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "Towering remains of what once were legendary warriors,
the Draug strike fear in the hearts of all who oppose them. They are driven not
by malice, but are forever bound within the dream of unlife, wandering through
the greatest battles of their memory, and fighting desperately for release, for
a peace bought only by strength of arms. The memory of their enemy, and the
purpose of their struggle have long faded into oblivion."
Index: wesnoth/data/units/Dread_Lich.cfg
diff -u wesnoth/data/units/Dread_Lich.cfg:1.5
wesnoth/data/units/Dread_Lich.cfg:1.6
--- wesnoth/data/units/Dread_Lich.cfg:1.5 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dread_Lich.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=undeadfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=180
usage=mixed fighter
unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for
the dark arts into which he has delved, and has, himself, entered into undeath.
At the apex of his power, he has become a lich, a waking embodiment of dread.
He has, beyond any doubt, passed the point of no return, and his power and
immortality will have to provide consolation for what he has lost in his quest
to achieve them."
Index: wesnoth/data/units/Duelist.cfg
diff -u wesnoth/data/units/Duelist.cfg:1.22 wesnoth/data/units/Duelist.cfg:1.23
--- wesnoth/data/units/Duelist.cfg:1.22 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Duelist.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=elusivefoot
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=40
usage=mixed fighter
ability=skirmisher
Index: wesnoth/data/units/Dwarvish_Berserker.cfg
diff -u wesnoth/data/units/Dwarvish_Berserker.cfg:1.29
wesnoth/data/units/Dwarvish_Berserker.cfg:1.30
--- wesnoth/data/units/Dwarvish_Berserker.cfg:1.29 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Berserker.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=dwarvishfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=30
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their
Berserkers forget all defense in exchange for massive damage against their
enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously,
continuing to push the attack until either they or their enemy lies dead."
Index: wesnoth/data/units/Dwarvish_Dragonguard.cfg
diff -u wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.13
wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.14
--- wesnoth/data/units/Dwarvish_Dragonguard.cfg:1.13 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Dragonguard.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=dwarvishfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=52
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they
are, a name given by their dwarven brethren. Some speculate that the name comes
from their weapon of choice, these strange staves that belch fire and death.
Others have surmised that it is because such weapons would be a threat against
even a true Dragon, should such a thing be seen again in the known world.
Whatever the case, it is for these weapons that the guardians of the great
Dwarven citadels are both renowned and feared; weapons that have broken the
mightiest of warriors in a single blow."
Index: wesnoth/data/units/Dwarvish_Lord.cfg
diff -u wesnoth/data/units/Dwarvish_Lord.cfg:1.31
wesnoth/data/units/Dwarvish_Lord.cfg:1.32
--- wesnoth/data/units/Dwarvish_Lord.cfg:1.31 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Lord.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
movement_type=dwarvishfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=100
usage=fighter
[resistance]
Index: wesnoth/data/units/Dwarvish_Runemaster.cfg
diff -u wesnoth/data/units/Dwarvish_Runemaster.cfg:1.12
wesnoth/data/units/Dwarvish_Runemaster.cfg:1.13
--- wesnoth/data/units/Dwarvish_Runemaster.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Runemaster.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=dwarvishfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=115
usage=fighter
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests
itself by the inscription of runes in the surface of an object, which by their
mere presence somehow imbue it with power. Though rarely seen in combat, a
master of these runes can put them to terrifying use."
Index: wesnoth/data/units/Dwarvish_Sentinel.cfg
diff -u wesnoth/data/units/Dwarvish_Sentinel.cfg:1.9
wesnoth/data/units/Dwarvish_Sentinel.cfg:1.10
--- wesnoth/data/units/Dwarvish_Sentinel.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Dwarvish_Sentinel.cfg Tue Aug 2 12:06:24 2005
@@ -15,12 +15,11 @@
movement=4
num_traits=1
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
ability=steadfast
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=37
usage=fighter
unit_description= _ "The Sentinel, with his tower shield and great courage,
refuses to yield under even the strongest of enemy attacks."
Index: wesnoth/data/units/Elder_Mage.cfg
diff -u wesnoth/data/units/Elder_Mage.cfg:1.32
wesnoth/data/units/Elder_Mage.cfg:1.33
--- wesnoth/data/units/Elder_Mage.cfg:1.32 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elder_Mage.cfg Tue Aug 2 12:06:24 2005
@@ -12,11 +12,10 @@
[/resistance]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=5
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=200
usage=mixed fighter
get_hit_sound=groan.wav
Index: wesnoth/data/units/Elvish_Avenger.cfg
diff -u wesnoth/data/units/Elvish_Avenger.cfg:1.29
wesnoth/data/units/Elvish_Avenger.cfg:1.30
--- wesnoth/data/units/Elvish_Avenger.cfg:1.29 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Avenger.cfg Tue Aug 2 12:06:24 2005
@@ -11,13 +11,10 @@
movement_type=woodland
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=80
ability=ambush
@@ -126,13 +123,10 @@
movement_type=woodland
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=80
ability=ambush
Index: wesnoth/data/units/Elvish_Champion.cfg
diff -u wesnoth/data/units/Elvish_Champion.cfg:1.17
wesnoth/data/units/Elvish_Champion.cfg:1.18
--- wesnoth/data/units/Elvish_Champion.cfg:1.17 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Champion.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
movement=5
{LESS_NIMBLE_ELF}
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Elvish Champions are awesome masters of swordsmanship,
inflicting large amounts of damage in close combat. Master fighters, they are
also adept with the bow, able to inflict damage on their enemies from both near
and far."
Index: wesnoth/data/units/Elvish_High_Lord.cfg
diff -u wesnoth/data/units/Elvish_High_Lord.cfg:1.13
wesnoth/data/units/Elvish_High_Lord.cfg:1.14
--- wesnoth/data/units/Elvish_High_Lord.cfg:1.13 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_High_Lord.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=woodland
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "Elvish High Lords are fearsome in combat, using the sword
at close range and devastating balls of frost at long range."
Index: wesnoth/data/units/Elvish_Lady.cfg
diff -u wesnoth/data/units/Elvish_Lady.cfg:1.9
wesnoth/data/units/Elvish_Lady.cfg:1.10
--- wesnoth/data/units/Elvish_Lady.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Lady.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=fly
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=10
usage=null
get_hit_sound=female-hit.wav
Index: wesnoth/data/units/Elvish_Marshal.cfg
diff -u wesnoth/data/units/Elvish_Marshal.cfg:1.20
wesnoth/data/units/Elvish_Marshal.cfg:1.21
--- wesnoth/data/units/Elvish_Marshal.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Marshal.cfg Tue Aug 2 12:06:24 2005
@@ -14,11 +14,10 @@
movement=5
{LESS_NIMBLE_ELF}
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Possessing one of the highest ranks in the Elven
military, Elvish Marshals can lead any level 1 or 2 units in adjacent hexes,
causing them to fight with increased skill. Marshals are also themselves
greatly skilled in fighting, with both the sword and the bow."
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.24
wesnoth/data/units/Elvish_Outrider.cfg:1.25
--- wesnoth/data/units/Elvish_Outrider.cfg:1.24 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=woodland
movement=10
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=36
undead_variation=mounted
usage=scout
Index: wesnoth/data/units/Elvish_Sharpshooter.cfg
diff -u wesnoth/data/units/Elvish_Sharpshooter.cfg:1.24
wesnoth/data/units/Elvish_Sharpshooter.cfg:1.25
--- wesnoth/data/units/Elvish_Sharpshooter.cfg:1.24 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Sharpshooter.cfg Tue Aug 2 12:06:24 2005
@@ -11,13 +11,10 @@
movement_type=woodland
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=90
usage=archer
@@ -132,13 +129,10 @@
movement_type=woodland
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=90
usage=archer
Index: wesnoth/data/units/Elvish_Shyde.cfg
diff -u wesnoth/data/units/Elvish_Shyde.cfg:1.31
wesnoth/data/units/Elvish_Shyde.cfg:1.32
--- wesnoth/data/units/Elvish_Shyde.cfg:1.31 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Shyde.cfg Tue Aug 2 12:06:24 2005
@@ -12,11 +12,10 @@
movement_type=woodlandfloat
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=94
usage=healer
ability=cures
Index: wesnoth/data/units/Elvish_Sylph.cfg
diff -u wesnoth/data/units/Elvish_Sylph.cfg:1.9
wesnoth/data/units/Elvish_Sylph.cfg:1.10
--- wesnoth/data/units/Elvish_Sylph.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Elvish_Sylph.cfg Tue Aug 2 12:06:24 2005
@@ -12,11 +12,10 @@
[/resistance]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane.
Having fully developed their faerie side, they transform into creatures of both
worlds, wielding powerful magic against their enemies."
Index: wesnoth/data/units/Fire_Dragon.cfg
diff -u wesnoth/data/units/Fire_Dragon.cfg:1.12
wesnoth/data/units/Fire_Dragon.cfg:1.13
--- wesnoth/data/units/Fire_Dragon.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Fire_Dragon.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=drakefly
movement=8
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=200
usage=archer
unit_description= _ "Long lived and terrifying, the fire dragon is a member of
the dragon family that happens to breathe fire. It can put its fire breath to
good use in combat. Additionally, it has a ferocious bite, and can crush
opponents with its tail. Fire Dragons are cunning and cruel, and often take
underlings whom they help lead to victory."
Index: wesnoth/data/units/Fireball.cfg
diff -u wesnoth/data/units/Fireball.cfg:1.9 wesnoth/data/units/Fireball.cfg:1.10
--- wesnoth/data/units/Fireball.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Fireball.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=fly
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=0
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=1
usage=fighter
unit_description= _ "A Fireball. This is not to be used for anything else than
a 'Move_Unit_Fake'!"
Index: wesnoth/data/units/Galleon.cfg
diff -u wesnoth/data/units/Galleon.cfg:1.8 wesnoth/data/units/Galleon.cfg:1.9
--- wesnoth/data/units/Galleon.cfg:1.8 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Galleon.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=fly
movement=10
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=10
usage=null
unit_description = _ "Even people happily living in their home eventually need
some kind of transport through the seas, even if they only go fishing or to
trade goods. The galleon is perfect for this purpose: it's fast and resilient,
but not prepared to fight, and is able to adapt to many different tasks."
Index: wesnoth/data/units/Gate.cfg
diff -u wesnoth/data/units/Gate.cfg:1.9 wesnoth/data/units/Gate.cfg:1.10
--- wesnoth/data/units/Gate.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Gate.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
[/resistance]
movement=1
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=0
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=20
usage=fighter
unit_description= _ "The door will not open for any who are not allied with
it."
Index: wesnoth/data/units/General.cfg
diff -u wesnoth/data/units/General.cfg:1.24 wesnoth/data/units/General.cfg:1.25
--- wesnoth/data/units/General.cfg:1.24 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/General.cfg Tue Aug 2 12:06:24 2005
@@ -16,6 +16,7 @@
alignment=lawful
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
advanceto=null
+{AMLA_TOUGH 3}
#else
advanceto=Grand Marshal
#endif
Index: wesnoth/data/units/Giant_Mudcrawler.cfg
diff -u wesnoth/data/units/Giant_Mudcrawler.cfg:1.12
wesnoth/data/units/Giant_Mudcrawler.cfg:1.13
--- wesnoth/data/units/Giant_Mudcrawler.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Giant_Mudcrawler.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=scuttlefoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=16
unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and
are magical constructs of soil and water. They attack by belching lumps of mud
at their foes, or by slapping them with their fists."
get_hit_sound=ugg.wav
Index: wesnoth/data/units/Giant_Scorpion.cfg
diff -u wesnoth/data/units/Giant_Scorpion.cfg:1.11
wesnoth/data/units/Giant_Scorpion.cfg:1.12
--- wesnoth/data/units/Giant_Scorpion.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Giant_Scorpion.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=scuttlefoot
movement=8
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=40
usage=mixed fighter
unit_description= _ "Giant Scorpions are deadly creatures that like to hide
while waiting for their prey. They are merciless and always hungry, so it is
wise not to approach too close to these oversized arachnids."
Index: wesnoth/data/units/Goblin_Impaler.cfg
diff -u wesnoth/data/units/Goblin_Impaler.cfg:1.8
wesnoth/data/units/Goblin_Impaler.cfg:1.9
--- wesnoth/data/units/Goblin_Impaler.cfg:1.8 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Goblin_Impaler.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=orcishfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=13
usage=fighter
unit_description= _ "Goblins tend to try and make up for their general idiocy,
frailty, and lack of sophisticated weaponry by attempting to overwhelm their
foes by sheer numbers. Those who have somehow managed to survive the turmoil of
combat invariably equip themselves with a much larger spear than before,
enabling them to deal the first strike in melee."
Index: wesnoth/data/units/Goblin_Pillager.cfg
diff -u wesnoth/data/units/Goblin_Pillager.cfg:1.21
wesnoth/data/units/Goblin_Pillager.cfg:1.22
--- wesnoth/data/units/Goblin_Pillager.cfg:1.21 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Goblin_Pillager.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=orcishfoot
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=28
usage=scout
Index: wesnoth/data/units/Grand_Knight.cfg
diff -u wesnoth/data/units/Grand_Knight.cfg:1.14
wesnoth/data/units/Grand_Knight.cfg:1.15
--- wesnoth/data/units/Grand_Knight.cfg:1.14 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Grand_Knight.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=mounted
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=100
usage=fighter
Index: wesnoth/data/units/Grand_Marshal.cfg
diff -u wesnoth/data/units/Grand_Marshal.cfg:1.9
wesnoth/data/units/Grand_Marshal.cfg:1.10
--- wesnoth/data/units/Grand_Marshal.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Grand_Marshal.cfg Tue Aug 2 12:06:24 2005
@@ -12,11 +12,10 @@
movement_type=armoredfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=150
ability=leadership
usage=fighter
Index: wesnoth/data/units/Great_Mage.cfg
diff -u wesnoth/data/units/Great_Mage.cfg:1.30
wesnoth/data/units/Great_Mage.cfg:1.31
--- wesnoth/data/units/Great_Mage.cfg:1.30 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Great_Mage.cfg Tue Aug 2 12:06:24 2005
@@ -12,13 +12,10 @@
[/resistance]
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "Any person who is even considered for the title of Great
Mage is quite nearly a legend in their own time, and town criers have forcibly
learnt discretion in applying the title. Merit for the title is carefully
considered by a council of the leading magi of the age, and the conferment of
the title is given only by a majority vote. Regardless, anyone who is seriously
nominated for the honor of being called a Great Mage is, without question, a
master of their art, and has surpassed almost any of their peers in skill.
@@ -113,13 +110,10 @@
[/resistance]
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "Any person who is even considered for the title of
Great Mage is quite nearly a legend in their own time, and town criers have
forcibly learnt discretion in applying the title. Merit for the title is
carefully considered by a council of the leading magi of the age, and the
conferment of the title is given only by a majority vote. Regardless, anyone
who is seriously nominated for the honor of being called a Great Mage is,
without question, a master of their art, and has surpassed almost any of their
peers in skill.
Index: wesnoth/data/units/Great_Troll.cfg
diff -u wesnoth/data/units/Great_Troll.cfg:1.8
wesnoth/data/units/Great_Troll.cfg:1.9
--- wesnoth/data/units/Great_Troll.cfg:1.8 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Great_Troll.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=largefoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=troll
cost=38
unit_description= _ "When a troll, gifted with abnormal strength of life,
matches that with age and wisdom, it becomes something extraordinary, a beast
remembered for generations. Their feats of strength and cunning are the source
of most tales about trolls, and to see the stories made flesh does nothing to
diminish their grandeur.
Index: wesnoth/data/units/Gryphon.cfg
diff -u wesnoth/data/units/Gryphon.cfg:1.15 wesnoth/data/units/Gryphon.cfg:1.16
--- wesnoth/data/units/Gryphon.cfg:1.15 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Gryphon.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=fly
movement=9
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=40
usage=scout
unit_description= _ "Half-lion, half-bird, these majestic creatures dominate
the skies of the world. Since they are wary of other intelligent races,
Gryphons should not be disturbed without a good reason."
Index: wesnoth/data/units/Gryphon_Master.cfg
diff -u wesnoth/data/units/Gryphon_Master.cfg:1.10
wesnoth/data/units/Gryphon_Master.cfg:1.11
--- wesnoth/data/units/Gryphon_Master.cfg:1.10 Sun Jul 31 22:07:05 2005
+++ wesnoth/data/units/Gryphon_Master.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=fly
movement=10
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=50
usage=scout
Index: wesnoth/data/units/Halbardier.cfg
diff -u wesnoth/data/units/Halbardier.cfg:1.30
wesnoth/data/units/Halbardier.cfg:1.31
--- wesnoth/data/units/Halbardier.cfg:1.30 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Halbardier.cfg Tue Aug 2 12:06:24 2005
@@ -12,11 +12,10 @@
[/resistance]
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "A halberd is a difficult and very heavy weapon to use,
but powerful in the hands of an expert. It is also much more flexible than the
spear from which it descended. As any halberdier can tell you, the weapon
possesses 4 primary striking points, 2 more than a spear or pike; these are the
tip, the blade, the spike at the base of the shaft, and the inner point on the
blade, which can be used in a motion pulling back towards the wielder. All this
makes for a very versatile weapon in melee, especially against cavalry.
Index: wesnoth/data/units/Iron_Mauler.cfg
diff -u wesnoth/data/units/Iron_Mauler.cfg:1.11
wesnoth/data/units/Iron_Mauler.cfg:1.12
--- wesnoth/data/units/Iron_Mauler.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Iron_Mauler.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=armoredfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=100
unit_description= _ "Iron Maulers are given their name for reasons which are
all too obvious. The men within these suits of armor can match ogres in
contests of strength, and are marked as the champions of the castle guards in
which they serve. They are, however, expensive to maintain, and cannot be sent
to distant battles without a full convoy of servants to support them.
Index: wesnoth/data/units/Javelineer.cfg
diff -u wesnoth/data/units/Javelineer.cfg:1.7
wesnoth/data/units/Javelineer.cfg:1.8
--- wesnoth/data/units/Javelineer.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Javelineer.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=32
usage=fighter
unit_description= _ "Spearmen almost always equip themselves with a few
javelins, to harry, if not kill, enemies at range. Some, however, take to them
rather well, finding that they have a natural talent in their use. Javelineers
are a valuable asset to an army, being able to supplement their skill in melee
combat with an ability to handle distant foes. They can hurl javelins into
enemy ranks from a distance, often without retribution, and still hold their
ground in melee.
Index: wesnoth/data/units/Lancer.cfg
diff -u wesnoth/data/units/Lancer.cfg:1.11 wesnoth/data/units/Lancer.cfg:1.12
--- wesnoth/data/units/Lancer.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Lancer.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=mounted
movement=10
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=40
usage=fighter
Index: wesnoth/data/units/Lich.cfg
diff -u wesnoth/data/units/Lich.cfg:1.26 wesnoth/data/units/Lich.cfg:1.27
--- wesnoth/data/units/Lich.cfg:1.26 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Lich.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=undeadfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=62
usage=fighter
unit_description= _ "Liches are magi that have committed completely to the
path of the dark arts. To gain control over the undead, Liches have forfeited
their own bodies, becoming undead themselves. This grants them the ability to
drain the life from their opponents with a single touch, and to cast powerful
cold spells."
Index: wesnoth/data/units/Lord.cfg
diff -u wesnoth/data/units/Lord.cfg:1.24 wesnoth/data/units/Lord.cfg:1.25
--- wesnoth/data/units/Lord.cfg:1.24 Mon Aug 1 20:04:42 2005
+++ wesnoth/data/units/Lord.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
movement_type=smallfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially
strong in melee combat, and also possess skill with the bow. Like Commanders,
Lords possess leadership skills, and improve the fighting ability of all
adjacent lower-level units."
@@ -88,11 +87,10 @@
movement_type=smallfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially
strong in melee combat, and also possess skill with the bow. Like Commanders,
Lords possess leadership skills, and improve the fighting ability of all
adjacent lower-level units."
Index: wesnoth/data/units/Mage_of_Light.cfg
diff -u wesnoth/data/units/Mage_of_Light.cfg:1.29
wesnoth/data/units/Mage_of_Light.cfg:1.30
--- wesnoth/data/units/Mage_of_Light.cfg:1.29 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Mage_of_Light.cfg Tue Aug 2 12:06:24 2005
@@ -19,13 +19,10 @@
holy=70
[/resistance]
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=120
usage=fighter
unit_description= _ "After years of experience, the most devout of white magi
are bestowed with vast spiritual powers. By strict devotion to the path of the
light, they can call upon its aid to chase away the shadows of the night.
@@ -99,13 +96,10 @@
holy=70
[/resistance]
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=120
usage=fighter
unit_description= _ "After years of experience, the most devout of
white magi have access to vast spiritual powers. By strict devotion to the path
of the light, they can call upon its aid to chase away the shadows of the night.
Index: wesnoth/data/units/Master_Bowman.cfg
diff -u wesnoth/data/units/Master_Bowman.cfg:1.15
wesnoth/data/units/Master_Bowman.cfg:1.16
--- wesnoth/data/units/Master_Bowman.cfg:1.15 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Master_Bowman.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=45
usage=archer
Index: wesnoth/data/units/Mermaid_Diviner.cfg
diff -u wesnoth/data/units/Mermaid_Diviner.cfg:1.10
wesnoth/data/units/Mermaid_Diviner.cfg:1.11
--- wesnoth/data/units/Mermaid_Diviner.cfg:1.10 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Mermaid_Diviner.cfg Tue Aug 2 12:06:24 2005
@@ -18,11 +18,10 @@
[/resistance]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=120
usage=healer
Index: wesnoth/data/units/Mermaid_Siren.cfg
diff -u wesnoth/data/units/Mermaid_Siren.cfg:1.12
wesnoth/data/units/Mermaid_Siren.cfg:1.13
--- wesnoth/data/units/Mermaid_Siren.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Mermaid_Siren.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=swimmer
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=110
usage=mixed fighter
Index: wesnoth/data/units/Merman_Entangler.cfg
diff -u wesnoth/data/units/Merman_Entangler.cfg:1.6
wesnoth/data/units/Merman_Entangler.cfg:1.7
--- wesnoth/data/units/Merman_Entangler.cfg:1.6 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Entangler.cfg Tue Aug 2 12:06:24 2005
@@ -7,11 +7,10 @@
movement_type=swimmer
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=80
usage=mixed fighter
Index: wesnoth/data/units/Merman_Hoplite.cfg
diff -u wesnoth/data/units/Merman_Hoplite.cfg:1.10
wesnoth/data/units/Merman_Hoplite.cfg:1.11
--- wesnoth/data/units/Merman_Hoplite.cfg:1.10 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Hoplite.cfg Tue Aug 2 12:06:24 2005
@@ -23,12 +23,11 @@
[/resistance]
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
ability=steadfast
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=100
usage=fighter
Index: wesnoth/data/units/Merman_Javelineer.cfg
diff -u wesnoth/data/units/Merman_Javelineer.cfg:1.6
wesnoth/data/units/Merman_Javelineer.cfg:1.7
--- wesnoth/data/units/Merman_Javelineer.cfg:1.6 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Javelineer.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=swimmer
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=85
usage=mixed fighter
Index: wesnoth/data/units/Merman_Triton.cfg
diff -u wesnoth/data/units/Merman_Triton.cfg:1.7
wesnoth/data/units/Merman_Triton.cfg:1.8
--- wesnoth/data/units/Merman_Triton.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Merman_Triton.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
[/defense]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=100
usage=fighter
Index: wesnoth/data/units/Naga-Myrmidon.cfg
diff -u wesnoth/data/units/Naga-Myrmidon.cfg:1.7
wesnoth/data/units/Naga-Myrmidon.cfg:1.8
--- wesnoth/data/units/Naga-Myrmidon.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Naga-Myrmidon.cfg Tue Aug 2 12:06:24 2005
@@ -13,13 +13,10 @@
[/defense]
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=swimmer
cost=90
usage=fighter
@@ -57,13 +54,10 @@
[/defense]
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=90
usage=fighter
unit_description= _ "The most practiced of the nagini blademasters are
initiated into the caste of the Myrmidon, masters of their twin-bladed art.
They strike as fast as the snakes which they resemble, and dance away from
attacks with grace. Not only are they potent enemies on any open terrain, but
their ability to swim allows them a deadly mobility."
Index: wesnoth/data/units/Necrophage.cfg
diff -u wesnoth/data/units/Necrophage.cfg:1.12
wesnoth/data/units/Necrophage.cfg:1.13
--- wesnoth/data/units/Necrophage.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Necrophage.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,11 @@
movement_type=undeadfoot
movement=5
experience=66
-{amla.cfg}
{AMLA_NECROHEAL}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=36
usage=fighter
unit_description= _ "Driven ravenous by an unholy hunger for dead flesh,
Necrophages attack their hoped-for food with beast-like ferocity. When they are
sated with the flesh of their victims, they simply shrug off all damage
sustained as if they had been freshly summoned, to begin their search for flesh
again.
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.15
wesnoth/data/units/Nightgaunt.cfg:1.16
--- wesnoth/data/units/Nightgaunt.cfg:1.15 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Nightgaunt.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=undeadspirit
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=50
usage=scout
unit_description= _ "Nightgaunts haunt the night, keeping their ugly faces
behind masks in an effort to hide their souls of pure evil. These despicable
creatures are able to hide at night, leaving no trace of their presence."
Index: wesnoth/data/units/Noble_Lord.cfg
diff -u wesnoth/data/units/Noble_Lord.cfg:1.9
wesnoth/data/units/Noble_Lord.cfg:1.10
--- wesnoth/data/units/Noble_Lord.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Noble_Lord.cfg Tue Aug 2 12:06:24 2005
@@ -16,11 +16,10 @@
movement_type=smallfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially
strong in melee combat, and also possess skill with the bow. Like Commanders,
Lords possess leadership skills, and improve the fighting ability of all
adjacent lower-level units."
Index: wesnoth/data/units/Ogre.cfg
diff -u wesnoth/data/units/Ogre.cfg:1.12 wesnoth/data/units/Ogre.cfg:1.13
--- wesnoth/data/units/Ogre.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Ogre.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=largefoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=30
usage=fighter
unit_description= _ "Ogres are stupid giant humanoids that usually live alone
in the wilderness. While they can be easily outrun or outsmarted, their
strength is not to be underestimated."
Index: wesnoth/data/units/Orcish_Shaman.cfg
diff -u wesnoth/data/units/Orcish_Shaman.cfg:1.11
wesnoth/data/units/Orcish_Shaman.cfg:1.12
--- wesnoth/data/units/Orcish_Shaman.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Shaman.cfg Tue Aug 2 12:06:24 2005
@@ -8,15 +8,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic.
Respected among orcish tribes, they form the Orcish Council, which makes
important decisions for the whole Orcish community and arbitrates the many
conflicts that arise between tribes of this argumentative race. Although
physically weak (for Orcs), Orcish Shamans are good spell casters and can curse
their enemies, draining their life."
@@ -73,15 +68,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic.
Respected among orcish tribes, they form the Orcish Council, which makes
important decisions for the whole Orcish community and arbitrates the many
conflicts that arise between tribes of this argumentative race. Although
physically weak (for Orcs), Orcish Shamans are good spell casters and can curse
their enemies, draining their life. Novice Shamans are still young and
vigorous, but their spell-casting ability still needs improvement."
@@ -138,15 +128,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic.
Respected among orcish tribes, they form the Orcish Council, which makes
important decisions for the whole Orcish community and arbitrates the many
conflicts that arise between tribes of this argumentative race. Although
physically weak (for Orcs), Orcish Shamans are good spell casters and can curse
their enemies, draining their life. Old Orcish Shamans are shamans that have
mastered magic, although their physical strength has declined with age."
Index: wesnoth/data/units/Orcish_Slayer.cfg
diff -u wesnoth/data/units/Orcish_Slayer.cfg:1.20
wesnoth/data/units/Orcish_Slayer.cfg:1.21
--- wesnoth/data/units/Orcish_Slayer.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Slayer.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=elusivefoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=25
usage=fighter
unit_description= _ "Orcish Slayers are fast and nimble, competent in short-
and long-ranged combat, and use a poison attack. They make formidable
opponents."
Index: wesnoth/data/units/Orcish_Slurbow.cfg
diff -u wesnoth/data/units/Orcish_Slurbow.cfg:1.7
wesnoth/data/units/Orcish_Slurbow.cfg:1.8
--- wesnoth/data/units/Orcish_Slurbow.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Slurbow.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=orcishfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=50
usage=archer
Index: wesnoth/data/units/Orcish_Sovereign.cfg
diff -u wesnoth/data/units/Orcish_Sovereign.cfg:1.9
wesnoth/data/units/Orcish_Sovereign.cfg:1.10
--- wesnoth/data/units/Orcish_Sovereign.cfg:1.9 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Sovereign.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=orcishfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=120
usage=mixed fighter
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They
make the important decisions and lead their people into battle. They carry a
bow out of necessity, but are much more skilled with the sword; all in all,
they are powerful fighters. Their natural leadership skills make them very
precious in battle: if the Sovereign is lost, so is the battle."
Index: wesnoth/data/units/Orcish_Warlord.cfg
diff -u wesnoth/data/units/Orcish_Warlord.cfg:1.20
wesnoth/data/units/Orcish_Warlord.cfg:1.21
--- wesnoth/data/units/Orcish_Warlord.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Orcish_Warlord.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=orcishfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=30
usage=fighter
unit_description= _ "Only Orcs with both great cunning and unsurpassed
strength can become Warlords. Skilled with both the sword and the bow, these
beast-warriors lead the orcish fighting groups."
Index: wesnoth/data/units/Outlaw.cfg
diff -u wesnoth/data/units/Outlaw.cfg:1.17 wesnoth/data/units/Outlaw.cfg:1.18
--- wesnoth/data/units/Outlaw.cfg:1.17 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Outlaw.cfg Tue Aug 2 12:06:24 2005
@@ -9,13 +9,10 @@
movement_type=elusivefoot
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=40
usage=mixed fighter
unit_description= _ "After some years of service, former 'footpads' rise up in
the ranks of their fellow outlaws. Having proven themselves in combat, they are
given more dangerous tasks, and a greater share of the spoils. Though many
opponents would mock their choice of weaponry, the outlaws are well aware of
its deadly capacity, and also of the ready availability of ammunition. Outlaws
are somewhat ill at ease fighting during the day, preferring the cover of
nightfall."
@@ -85,13 +82,10 @@
movement_type=elusivefoot
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=40
usage=mixed fighter
unit_description= _ "After some years of service, former 'footpads'
rise up in the ranks of their fellow outlaws. Having proven themselves in
combat, they are given more dangerous tasks, and a greater share of the spoils.
Though many opponents would mock their choice of weaponry, the outlaws are well
aware of its deadly capacity, and also of the ready availability of ammunition.
Outlaws are somewhat ill at ease fighting during the day, preferring the cover
of nightfall."
Index: wesnoth/data/units/Outlaw_Queen.cfg
diff -u wesnoth/data/units/Outlaw_Queen.cfg:1.11
wesnoth/data/units/Outlaw_Queen.cfg:1.12
--- wesnoth/data/units/Outlaw_Queen.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Outlaw_Queen.cfg Tue Aug 2 12:06:24 2005
@@ -13,11 +13,10 @@
movement_type=elusivefoot
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=150
ability=skirmisher,leadership
Index: wesnoth/data/units/Paladin.cfg
diff -u wesnoth/data/units/Paladin.cfg:1.20 wesnoth/data/units/Paladin.cfg:1.21
--- wesnoth/data/units/Paladin.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Paladin.cfg Tue Aug 2 12:06:24 2005
@@ -13,11 +13,10 @@
holy=50
[/resistance]
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=mounted
cost=100
usage=fighter
Index: wesnoth/data/units/Pirate_Galleon.cfg
diff -u wesnoth/data/units/Pirate_Galleon.cfg:1.12
wesnoth/data/units/Pirate_Galleon.cfg:1.13
--- wesnoth/data/units/Pirate_Galleon.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Pirate_Galleon.cfg Tue Aug 2 12:06:24 2005
@@ -6,11 +6,10 @@
movement_type=float
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=15
usage=null
unit_description= _ "Pirate galleons are to transport ships what wolves are to
sheep. Ships full of goods shouldn't be lonely, far away from any land, better
to help them to avoid it being sunk from overloading..."
Index: wesnoth/data/units/Royal_Guard.cfg
diff -u wesnoth/data/units/Royal_Guard.cfg:1.20
wesnoth/data/units/Royal_Guard.cfg:1.21
--- wesnoth/data/units/Royal_Guard.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Royal_Guard.cfg Tue Aug 2 12:06:24 2005
@@ -13,11 +13,10 @@
[/resistance]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Royal Guards are picked from the best swordsmen in
Wesnoth. Serving under any of the higher nobility, they function as bodyguards,
and partly as a badge of office for their employers. A special force of Royal
Guards is stationed at the capitol, guarding the palace grounds and the royal
family. Because of their trusted relationship to their superiors, they, rather
than mercenaries, are often deployed on missions of crucial import. Their
reliability and mastery of close combat are their best assets, for which they
are well-renowned."
Index: wesnoth/data/units/Saurian_Flanker.cfg
diff -u wesnoth/data/units/Saurian_Flanker.cfg:1.7
wesnoth/data/units/Saurian_Flanker.cfg:1.8
--- wesnoth/data/units/Saurian_Flanker.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Flanker.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=lizard
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=saurian
cost=45
usage=scout
Index: wesnoth/data/units/Saurian_Icecaster.cfg
diff -u wesnoth/data/units/Saurian_Icecaster.cfg:1.16
wesnoth/data/units/Saurian_Icecaster.cfg:1.17
--- wesnoth/data/units/Saurian_Icecaster.cfg:1.16 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Icecaster.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=lizard
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=saurian
cost=29
usage=archer
Index: wesnoth/data/units/Saurian_Soothsayer.cfg
diff -u wesnoth/data/units/Saurian_Soothsayer.cfg:1.16
wesnoth/data/units/Saurian_Soothsayer.cfg:1.17
--- wesnoth/data/units/Saurian_Soothsayer.cfg:1.16 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Soothsayer.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=lizard
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=saurian
cost=29
usage=healer
Index: wesnoth/data/units/Saurian_Warrior.cfg
diff -u wesnoth/data/units/Saurian_Warrior.cfg:1.16
wesnoth/data/units/Saurian_Warrior.cfg:1.17
--- wesnoth/data/units/Saurian_Warrior.cfg:1.16 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Saurian_Warrior.cfg Tue Aug 2 12:06:24 2005
@@ -11,11 +11,10 @@
movement_type=lizard
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=saurian
cost=28
usage=scout
Index: wesnoth/data/units/Sea_Hag.cfg
diff -u wesnoth/data/units/Sea_Hag.cfg:1.22 wesnoth/data/units/Sea_Hag.cfg:1.23
--- wesnoth/data/units/Sea_Hag.cfg:1.22 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sea_Hag.cfg Tue Aug 2 12:06:24 2005
@@ -12,11 +12,10 @@
movement_type=swimmer
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=31
usage=fighter
unit_description= _ "Sea Hags are older and more experienced Nagas who have
learned to control the water magic."
Index: wesnoth/data/units/Sea_Orc.cfg
diff -u wesnoth/data/units/Sea_Orc.cfg:1.14 wesnoth/data/units/Sea_Orc.cfg:1.15
--- wesnoth/data/units/Sea_Orc.cfg:1.14 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sea_Orc.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=swimmer
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=20
usage=fighter
unit_description= _ "While often viewed as inferior to their land loving
counterparts, Sea Orcs represent a great leap for all goblinoids as they have
adapted to aquatic environments. With their curved swords they are competent
fighters, although their lack of a ranged attack and poor defence on land do
represent strategic weaknesses."
Index: wesnoth/data/units/Sea_Serpent.cfg
diff -u wesnoth/data/units/Sea_Serpent.cfg:1.11
wesnoth/data/units/Sea_Serpent.cfg:1.12
--- wesnoth/data/units/Sea_Serpent.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sea_Serpent.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=deepsea
movement=8
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Sea Serpents are gigantic monsters, capable of capsizing
boats by themselves."
Index: wesnoth/data/units/Silver_Mage.cfg
diff -u wesnoth/data/units/Silver_Mage.cfg:1.18
wesnoth/data/units/Silver_Mage.cfg:1.19
--- wesnoth/data/units/Silver_Mage.cfg:1.18 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Silver_Mage.cfg Tue Aug 2 12:06:24 2005
@@ -13,13 +13,10 @@
[/resistance]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=90
usage=mixed fighter
ability=teleport
@@ -152,13 +149,10 @@
[/resistance]
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=90
usage=mixed fighter
ability=teleport
Index: wesnoth/data/units/Skeletal_Dragon.cfg
diff -u wesnoth/data/units/Skeletal_Dragon.cfg:1.7
wesnoth/data/units/Skeletal_Dragon.cfg:1.8
--- wesnoth/data/units/Skeletal_Dragon.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Skeletal_Dragon.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=undeadfly
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=180
usage=fighter
unit_description= _ "Long ago one of the mightiest living creatures, the
feared Dragon has become only bones and dark sinew. Long after its death, it
was raised through the dark powers of necromancy, which it now serves. The
Skeletal Dragon may look like nothing more than a pile of bones, but few people
who thought that way lived long enough to change their minds."
Index: wesnoth/data/units/Sleeping_Gryphon.cfg
diff -u wesnoth/data/units/Sleeping_Gryphon.cfg:1.11
wesnoth/data/units/Sleeping_Gryphon.cfg:1.12
--- wesnoth/data/units/Sleeping_Gryphon.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Sleeping_Gryphon.cfg Tue Aug 2 12:06:24 2005
@@ -7,11 +7,10 @@
movement_type=mounted
movement=1
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=50
usage=scout
unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it
up!"
Index: wesnoth/data/units/Soul_Shooter.cfg
diff -u wesnoth/data/units/Soul_Shooter.cfg:1.11
wesnoth/data/units/Soul_Shooter.cfg:1.12
--- wesnoth/data/units/Soul_Shooter.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Soul_Shooter.cfg Tue Aug 2 12:06:24 2005
@@ -10,11 +10,10 @@
movement_type=undeadfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=34
unit_description= _ "The most powerful of the undead archers invariably end up
being those who were themselves archers in their previous life. They wander the
fields of battle, guided by the fading memory of their former skill, neither
knowing, nor caring what their purpose, or foes be. They are driven only by a
malice borne of the anguish of their empty and incoherent existence."
usage=archer
Index: wesnoth/data/units/Soulless.cfg
diff -u wesnoth/data/units/Soulless.cfg:1.13
wesnoth/data/units/Soulless.cfg:1.14
--- wesnoth/data/units/Soulless.cfg:1.13 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Soulless.cfg Tue Aug 2 12:06:24 2005
@@ -8,23 +8,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
@@ -94,23 +81,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
@@ -183,23 +157,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
@@ -273,23 +234,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
@@ -362,23 +310,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
@@ -451,23 +386,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
@@ -540,23 +462,10 @@
movement_type=undeadfoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=11
usage=fighter
unit_description= _ "These animated walking corpses have become strong from
long experience fighting the living."
Index: wesnoth/data/units/Spectre.cfg
diff -u wesnoth/data/units/Spectre.cfg:1.16 wesnoth/data/units/Spectre.cfg:1.17
--- wesnoth/data/units/Spectre.cfg:1.16 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Spectre.cfg Tue Aug 2 12:06:24 2005
@@ -13,11 +13,10 @@
impact=60
[/resistance]
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=44
usage=scout
unit_description= _ "Spectres, the most powerful ghosts in the undead ranks,
can use their powers to summon a spectral sword that drains the life out of
their foes to strengthen themselves. They also have a terrible wail that
freezes the heart of the weak."
Index: wesnoth/data/units/Tentacle.cfg
diff -u wesnoth/data/units/Tentacle.cfg:1.6 wesnoth/data/units/Tentacle.cfg:1.7
--- wesnoth/data/units/Tentacle.cfg:1.6 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Tentacle.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=float
movement=2
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=15
usage=fighter
unit_description= _ "Tentacles of the Deep are the appendages of some larger
monster that lurks below the waves."
Index: wesnoth/data/units/Transport_Galleon.cfg
diff -u wesnoth/data/units/Transport_Galleon.cfg:1.10
wesnoth/data/units/Transport_Galleon.cfg:1.11
--- wesnoth/data/units/Transport_Galleon.cfg:1.10 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Transport_Galleon.cfg Tue Aug 2 12:06:24 2005
@@ -6,11 +6,10 @@
movement_type=float
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=14
unit_description= _ "Transport Galleons are well-armed ships that carry
troops. If they reach the shore, they can deposit the troops to attack."
usage=null
Index: wesnoth/data/units/Trapper.cfg
diff -u wesnoth/data/units/Trapper.cfg:1.12 wesnoth/data/units/Trapper.cfg:1.13
--- wesnoth/data/units/Trapper.cfg:1.12 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Trapper.cfg Tue Aug 2 12:06:24 2005
@@ -8,11 +8,10 @@
movement_type=smallfoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=26
usage=archer
Index: wesnoth/data/units/Triton.cfg
diff -u wesnoth/data/units/Triton.cfg:1.11 wesnoth/data/units/Triton.cfg:1.12
--- wesnoth/data/units/Triton.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Triton.cfg Tue Aug 2 12:06:24 2005
@@ -14,11 +14,10 @@
movement_type=swimmer
movement=7
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=28
usage=fighter
unit_description= _ "Tritons are masters of the sea. Skilled in use of the
trident, Tritons easily defeat any enemy foolish enough to wander into their
preferred environment."
Index: wesnoth/data/units/Troll_Rocklobber.cfg
diff -u wesnoth/data/units/Troll_Rocklobber.cfg:1.11
wesnoth/data/units/Troll_Rocklobber.cfg:1.12
--- wesnoth/data/units/Troll_Rocklobber.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Troll_Rocklobber.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=largefoot
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=troll
cost=32
usage=fighter
Index: wesnoth/data/units/Troll_Warrior.cfg
diff -u wesnoth/data/units/Troll_Warrior.cfg:1.20
wesnoth/data/units/Troll_Warrior.cfg:1.21
--- wesnoth/data/units/Troll_Warrior.cfg:1.20 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Troll_Warrior.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=largefoot
movement=5
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=troll
cost=36
usage=fighter
Index: wesnoth/data/units/Vampire_Lady.cfg
diff -u wesnoth/data/units/Vampire_Lady.cfg:1.11
wesnoth/data/units/Vampire_Lady.cfg:1.12
--- wesnoth/data/units/Vampire_Lady.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Vampire_Lady.cfg Tue Aug 2 12:06:24 2005
@@ -9,11 +9,10 @@
movement_type=undeadfly
movement=8
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=chaotic
advanceto=null
+{AMLA_TOUGH 3}
cost=44
usage=mixed fighter
unit_description= _ "Cold and beautiful, she maintains her eternal youthful
appearance drinking the blood of the living."
Index: wesnoth/data/units/Wall_Guard.cfg
diff -u wesnoth/data/units/Wall_Guard.cfg:1.8
wesnoth/data/units/Wall_Guard.cfg:1.9
--- wesnoth/data/units/Wall_Guard.cfg:1.8 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Wall_Guard.cfg Tue Aug 2 12:06:24 2005
@@ -23,11 +23,10 @@
[/resistance]
movement=4
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=2
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
undead_variation=archer
cost=32
ability=skirmisher,regenerates
Index: wesnoth/data/units/Warrior_King.cfg
diff -u wesnoth/data/units/Warrior_King.cfg:1.7
wesnoth/data/units/Warrior_King.cfg:1.8
--- wesnoth/data/units/Warrior_King.cfg:1.7 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Warrior_King.cfg Tue Aug 2 12:06:24 2005
@@ -13,11 +13,10 @@
movement_type=armoredfoot
movement=6
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=3
alignment=lawful
advanceto=null
+{AMLA_TOUGH 3}
cost=100
ability=leadership
usage=fighter
Index: wesnoth/data/units/Watch_Tower.cfg
diff -u wesnoth/data/units/Watch_Tower.cfg:1.11
wesnoth/data/units/Watch_Tower.cfg:1.12
--- wesnoth/data/units/Watch_Tower.cfg:1.11 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Watch_Tower.cfg Tue Aug 2 12:06:24 2005
@@ -6,11 +6,10 @@
movement_type=none
movement=1
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=1
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=21
usage=fighter
unit_description= _ "Watch Towers are good places from which to spot enemies
and then shoot miscellaneous items at them with ballistas."
Index: wesnoth/data/units/Yeti.cfg
diff -u wesnoth/data/units/Yeti.cfg:1.8 wesnoth/data/units/Yeti.cfg:1.9
--- wesnoth/data/units/Yeti.cfg:1.8 Sun Jul 31 20:31:44 2005
+++ wesnoth/data/units/Yeti.cfg Tue Aug 2 12:06:24 2005
@@ -22,11 +22,10 @@
[/resistance]
experience=100
-{amla.cfg}
-{AMLA_TOUGH 3}
level=4
alignment=neutral
advanceto=null
+{AMLA_TOUGH 3}
cost=30
usage=fighter
unit_description= _ "Yetis are giant humanoid creatures that live in the
mountains. Few have ever survived an encounter with one, and their existence is
doubted by many."
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