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[Wesnoth-cvs-commits] wesnoth/data/units Merman_Netcaster.cfg Merman_...
From: |
Richard Kettering |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Merman_Netcaster.cfg Merman_... |
Date: |
Mon, 08 Aug 2005 02:50:14 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <address@hidden> 05/08/08 06:50:14
Modified files:
data/units : Merman_Netcaster.cfg Merman_Entangler.cfg
Goblin_Pillager.cfg Goblin_Knight.cfg
Wolf_Rider.cfg
Log message:
New descriptions for Goblin Wolf units, added in mention of the nets on
mermen.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Netcaster.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Merman_Entangler.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Pillager.cfg.diff?tr1=1.22&tr2=1.23&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Goblin_Knight.cfg.diff?tr1=1.21&tr2=1.22&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Wolf_Rider.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Goblin_Knight.cfg
diff -u wesnoth/data/units/Goblin_Knight.cfg:1.21
wesnoth/data/units/Goblin_Knight.cfg:1.22
--- wesnoth/data/units/Goblin_Knight.cfg:1.21 Mon Jun 20 05:57:40 2005
+++ wesnoth/data/units/Goblin_Knight.cfg Mon Aug 8 06:50:14 2005
@@ -15,7 +15,9 @@
undead_variation=mounted
cost=28
usage=scout
-unit_description= _ "The Goblin Knights are the elite of the Goblin Wolf
Riders. They travel with great speed, yet can inflict substantial damage in
battle."
+unit_description= _ "The Goblin 'Knights' have little in common with the men
who share that title, and the title is something used only in the parlance of
their enemies. The similarity is simply that they are the elite of the wolf
riders, likely promoted to their position by their success in some temerarious
raid, or something of a similarly base nature.
+
+The wolves they are given are bred for speed and strength, making them quite
dangerous in combat."
get_hit_sound=orc-small-hit.wav
[attack]
name=fangs
Index: wesnoth/data/units/Goblin_Pillager.cfg
diff -u wesnoth/data/units/Goblin_Pillager.cfg:1.22
wesnoth/data/units/Goblin_Pillager.cfg:1.23
--- wesnoth/data/units/Goblin_Pillager.cfg:1.22 Tue Aug 2 12:06:24 2005
+++ wesnoth/data/units/Goblin_Pillager.cfg Mon Aug 8 06:50:14 2005
@@ -16,7 +16,9 @@
undead_variation=mounted
cost=28
usage=scout
-unit_description= _ "Some Goblins train their wolves to overcome their fear of
fire. These Goblin Pillagers cause havoc among their enemies by attacking with
torches and nets."
+unit_description= _ "Some Goblins train their wolves to overcome their fear of
fire. In raids, these goblins take a supporting role; they will torch the homes
and crops of their foes, and also carry nets to wreak havoc against those
attempting to rally a defense or reprisal.
+
+Special Notes: being caught in a net slows enemies down and reduces by one the
strikes they can deliver in combat."
get_hit_sound=orc-small-hit.wav
[attack]
name=torch
Index: wesnoth/data/units/Merman_Entangler.cfg
diff -u wesnoth/data/units/Merman_Entangler.cfg:1.8
wesnoth/data/units/Merman_Entangler.cfg:1.9
--- wesnoth/data/units/Merman_Entangler.cfg:1.8 Sun Aug 7 06:11:26 2005
+++ wesnoth/data/units/Merman_Entangler.cfg Mon Aug 8 06:50:14 2005
@@ -14,7 +14,9 @@
undead_variation=swimmer
cost=80
usage=mixed fighter
-unit_description= _ "The weighted nets used by mermen in warfare are a
difficult weapon to use well; those who master it are valued and revered by
their comrades. This weapon helps to cement the utter superiority of a merman
in his own element, and makes their race a threat even to enemies who merely
approach the water."
+unit_description= _ "The weighted nets used by mermen in warfare are a
difficult weapon to use well; those who master it are valued and revered by
their comrades. This weapon helps to cement the utter superiority of a merman
in his own element, and makes their race a threat even to enemies who merely
approach the water.
+
+Special Notes: being caught in a net slows enemies down and reduces by one the
strikes they can deliver in combat."
get_hit_sound=mermen-hit.wav
[attack]
name=spear
Index: wesnoth/data/units/Merman_Netcaster.cfg
diff -u wesnoth/data/units/Merman_Netcaster.cfg:1.6
wesnoth/data/units/Merman_Netcaster.cfg:1.7
--- wesnoth/data/units/Merman_Netcaster.cfg:1.6 Sun Aug 7 06:11:26 2005
+++ wesnoth/data/units/Merman_Netcaster.cfg Mon Aug 8 06:50:14 2005
@@ -13,7 +13,9 @@
undead_variation=swimmer
cost=40
usage=mixed fighter
-unit_description= _ "Fishing, as practiced by mermen, is largely a matter of
chasing schools of fish into waiting nets. These are not very damaging in
themselves, but they can be used to great effect against troops attempting to
ford a river. Smaller, weighted nets can be cast through the air; though these
are not designed for peacetime use, they are especially effective in warfare.
Mermen use such weapons both to immobilize troops in water, and more
importantly, to level the playing field against troops on land, who would
otherwise be at a great advantage."
+unit_description= _ "Fishing, as practiced by mermen, is largely a matter of
chasing schools of fish into waiting nets. These are not very damaging in
themselves, but they can be used to great effect against troops attempting to
ford a river. Smaller, weighted nets can be cast through the air; though these
are not designed for peacetime use, they are especially effective in warfare.
Mermen use such weapons both to immobilize troops in water, and more
importantly, to level the playing field against troops on land, who would
otherwise be at a great advantage.
+
+Special Notes: being caught in a net slows enemies down and reduces by one the
strikes they can deliver in combat."
get_hit_sound=mermen-hit.wav
[attack]
name=spear
Index: wesnoth/data/units/Wolf_Rider.cfg
diff -u wesnoth/data/units/Wolf_Rider.cfg:1.18
wesnoth/data/units/Wolf_Rider.cfg:1.19
--- wesnoth/data/units/Wolf_Rider.cfg:1.18 Mon May 30 15:07:42 2005
+++ wesnoth/data/units/Wolf_Rider.cfg Mon Aug 8 06:50:14 2005
@@ -15,7 +15,9 @@
undead_variation=mounted
cost=17
usage=scout
-unit_description= _ "Smaller and weaker than the orcs, goblins have learned to
train large wolves to serve as mounts, creating the awesome team of the Wolf
Riders, who serve as fast scouts for the goblinoid army. Raised in the orcs'
dark caverns, Wolf Riders can brave even the mountains, unlike most other
mounted units."
+unit_description= _ "No one is quite sure how the practice of taming and
riding wolves came into being. Goblins are smaller and much weaker than orcs.
Any who can manage to win themselves a mount have a much safer, and daresay,
more amusing role in combat.
+
+Wolves, likely, could never support the weight of a man in plate, but a goblin
in leather armor is a simple load to bear. Quite unlike horses, these mounts
have a rather easy time traversing the mountains, though water and woods will
still slow them down."
get_hit_sound=orc-small-hit.wav
[attack]
name=fangs
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