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[Wesnoth-cvs-commits] wesnoth ./changelog data/help.cfg images/help/h...
From: |
ott |
Subject: |
[Wesnoth-cvs-commits] wesnoth ./changelog data/help.cfg images/help/h... |
Date: |
Wed, 17 Aug 2005 16:10:08 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: ott <address@hidden> 05/08/17 20:10:08
Modified files:
. : changelog
data : help.cfg
images/help : hpxp.png
Added files:
images/help : hp-bars.png
Log message:
fix 14075
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.859&tr2=1.860&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.44&tr2=1.45&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/help/hp-bars.png?rev=1.1
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/images/help/hpxp.png.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.859 wesnoth/changelog:1.860
--- wesnoth/changelog:1.859 Wed Aug 17 13:25:58 2005
+++ wesnoth/changelog Wed Aug 17 20:10:07 2005
@@ -6,6 +6,7 @@
Swedish, Turkish
* updated man pages: English, Swedish
* fixed some translated strings not being used (#14094)
+ * improve layout of some parts of help (#14075)
* campaigns
* Eastern Invasion: further revisions for Weldyn Under Attack
* new unit portraits for Ghoul, Mermaid Initiate, Merman Fighter,
@@ -20,7 +21,7 @@
* various bug fixes and code cleanups
* new observer icon
* changed Merman hoplite to bring it up to date with changes to steadfast
- * fixed Dark Adept female version glitches (#14073,#14122)
+ * fixed Dark Adept female version glitches (#14073,#14122,#13986)
* fixed wrong ice missile image used by Elvish High Lord (#14132)
* removed tooltip picture (#14134): with #14084 present this cannot be fixed
* fixed Lich using wrong image (#14139)
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.44 wesnoth/data/help.cfg:1.45
--- wesnoth/data/help.cfg:1.44 Wed Aug 17 11:13:23 2005
+++ wesnoth/data/help.cfg Wed Aug 17 20:10:08 2005
@@ -118,9 +118,9 @@
[topic]
id=hitpoints
title= _ "Hitpoints and Experience"
-text= _"Each unit has a certain number of hitpoints (HP). If the hitpoints of
a unit drop below 1, the unit dies. Each unit also has a certain number of
experience points (XP). A freshly recruited unit starts with no experience
points, and gains experience by fighting enemies." + "
-<img>src=help/hpxp.png align=left float=yes</img>" + _"The hitpoints and
experience points are both indicated in the status pane using two numbers (the
current value and the maximum value the unit can have)." + "
-<img>src=help/hp-green.png align=here</img><img>src=help/hp-yellow.png
align=here</img><img>src=help/hp-red.png align=here</img>" + _"The hitpoints
are also indicated by an energy bar next to each unit, which is green, yellow
or red. A unit with at least 1 experience point has a blue experience bar,
which turns white as the unit is about to <ref>dst=experience_and_advancement
text=advance</ref>."
+text= "<img>src=help/hpxp.png align=right float=yes</img>" + _"Each unit has a
certain number of hitpoints (HP). If the hitpoints of a unit drop below 1, the
unit dies. Each unit also has a certain number of experience points (XP). A
freshly recruited unit starts with no experience points, and gains experience
by fighting enemies." +
+_"The hitpoints and experience points are both indicated in the status pane
using two numbers (the current value and the maximum value the unit can have)."
+ "
+<img>src=help/hp-bars.png align=left float=yes</img>" + _"The hitpoints are
also indicated by an energy bar next to each unit, which is green, yellow or
red. A unit with at least 1 experience point has a blue experience bar, which
turns white as the unit is about to <ref>dst=experience_and_advancement
text=advance</ref>."
[/topic]
[topic]
Index: wesnoth/images/help/hpxp.png
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