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Re: [Wesnoth-dev] Improving startup time
From: |
Yann Dirson |
Subject: |
Re: [Wesnoth-dev] Improving startup time |
Date: |
Fri, 10 Jun 2005 19:22:52 +0200 |
User-agent: |
Mutt/1.5.6+20040907i |
On Thu, Jun 09, 2005 at 11:37:06PM +0200, Guillaume Melquiond wrote:
> On 6/9/05, Yann Dirson wrote:
> > Here is my patch, which works for me (I have stripped the move to
> > units.cfg for clarity). Do I have approval for commit ? Do we want
> > something more sophisticated for 1.0 ?
>
> The idea is fine with me (in fact I had envisioned the same solution),
> and I think it is worth having in 1.0. And since we are still below
> the 4-define limit, it shouldn't cause any problem. However I wouldn't
> use a CAMPAIGN macro, I would rather have a GAME macro that would be
> defined in all these cases: campaigns, multiplayer and tutorial.
Well, in a way that would make sense. But we already have the
TUTORIAL and MULTIPLAYER variables, which would need to be dropped or
at least obsoleted. I'm not sure whether they are used in 3rd-party
files or not.
OTOH, I was wondering whether support for multiplayer campaign would
also require changes in how this is handled as well. Maybe we should
wait and make a single change, instead of possibly 2 changes in the
same area ?
--
Yann Dirson <address@hidden> |
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