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www/proprietary malware-games.html proprietary-...


From: Ineiev
Subject: www/proprietary malware-games.html proprietary-...
Date: Sat, 15 Feb 2020 12:13:53 -0500 (EST)

CVSROOT:        /web/www
Module name:    www
Changes by:     Ineiev <ineiev> 20/02/15 12:13:53

Modified files:
        proprietary    : malware-games.html proprietary-addictions.html 
        proprietary/workshop: mal.rec 

Log message:
        Fix a typo.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/malware-games.html?cvsroot=www&r1=1.47&r2=1.48
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/proprietary-addictions.html?cvsroot=www&r1=1.23&r2=1.24
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/workshop/mal.rec?cvsroot=www&r1=1.186&r2=1.187

Patches:
Index: malware-games.html
===================================================================
RCS file: /web/www/www/proprietary/malware-games.html,v
retrieving revision 1.47
retrieving revision 1.48
diff -u -b -r1.47 -r1.48
--- malware-games.html  15 Feb 2020 14:55:13 -0000      1.47
+++ malware-games.html  15 Feb 2020 17:13:53 -0000      1.48
@@ -89,7 +89,7 @@
     <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
-    <p style="margin-top: 1em">&ldquo;Loot boxes&ldquo; are a direct
+    <p style="margin-top: 1em">&ldquo;Loot boxes&rdquo; are a direct
     application of the random reward mechanism, and their addictiveness
     is enhanced by seductive animation. They are <a
     
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/";>
@@ -410,7 +410,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2020/02/15 14:55:13 $
+$Date: 2020/02/15 17:13:53 $
 <!-- timestamp end -->
 </p>
 </div>

Index: proprietary-addictions.html
===================================================================
RCS file: /web/www/www/proprietary/proprietary-addictions.html,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -b -r1.23 -r1.24
--- proprietary-addictions.html 15 Feb 2020 14:55:13 -0000      1.23
+++ proprietary-addictions.html 15 Feb 2020 17:13:53 -0000      1.24
@@ -99,7 +99,7 @@
     <p>Games such as World of Warcraft, which are considered very addictive,
     use several of these techniques.</p>
 
-    <p style="margin-top: 1em">&ldquo;Loot boxes&ldquo; are a direct
+    <p style="margin-top: 1em">&ldquo;Loot boxes&rdquo; are a direct
     application of the random reward mechanism, and their addictiveness
     is enhanced by seductive animation. They are <a
     
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/";>
@@ -332,7 +332,7 @@
 
 <p class="unprintable">Updated:
 <!-- timestamp start -->
-$Date: 2020/02/15 14:55:13 $
+$Date: 2020/02/15 17:13:53 $
 <!-- timestamp end -->
 </p>
 </div>

Index: workshop/mal.rec
===================================================================
RCS file: /web/www/www/proprietary/workshop/mal.rec,v
retrieving revision 1.186
retrieving revision 1.187
diff -u -b -r1.186 -r1.187
--- workshop/mal.rec    15 Feb 2020 14:25:45 -0000      1.186
+++ workshop/mal.rec    15 Feb 2020 17:13:53 -0000      1.187
@@ -1270,7 +1270,7 @@
 +   <p>Games such as World of Warcraft, which are considered very addictive,
 +   use several of these techniques.</p>
 +
-+   <p style="margin-top: 1em">&ldquo;Loot boxes&ldquo; are a direct
++   <p style="margin-top: 1em">&ldquo;Loot boxes&rdquo; are a direct
 +   application of the random reward mechanism, and their addictiveness
 +   is enhanced by seductive animation. They are <a
 +   
href="https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/";>



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