From MAILER-DAEMON Sun Dec 06 14:20:53 2009 Received: from mailman by lists.gnu.org with archive (Exim 4.43) id 1NHMf7-0001ok-6c for mharc-pigeoncide-devel@gnu.org; Sun, 06 Dec 2009 14:20:53 -0500 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1NHMf6-0001nM-3g for pigeoncide-devel@nongnu.org; Sun, 06 Dec 2009 14:20:52 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1NHMf0-0001lx-98 for pigeoncide-devel@nongnu.org; Sun, 06 Dec 2009 14:20:50 -0500 Received: from [199.232.76.173] (port=56149 helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1NHMf0-0001lu-2G for pigeoncide-devel@nongnu.org; Sun, 06 Dec 2009 14:20:46 -0500 Received: from mailhost.informatik.uni-bremen.de ([134.102.201.18]:39272 helo=informatik.uni-bremen.de) by monty-python.gnu.org with esmtps (TLS-1.0:DHE_RSA_AES_256_CBC_SHA1:32) (Exim 4.60) (envelope-from ) id 1NHMez-0000uY-KB for pigeoncide-devel@nongnu.org; Sun, 06 Dec 2009 14:20:45 -0500 X-Virus-Scanned: amavisd-new at informatik.uni-bremen.de Received: from smtp-fb3.informatik.uni-bremen.de (smtp-fb3.informatik.uni-bremen.de [134.102.224.120]) by informatik.uni-bremen.de (8.14.3/8.14.3) with ESMTP id nB6JKWhB009608 for ; Sun, 6 Dec 2009 20:20:32 +0100 (CET) Received: from [86.50.115.131] (dyn80-387.yok.fi [86.50.115.131]) (using TLSv1 with cipher DHE-RSA-AES256-SHA (256/256 bits)) (No client certificate requested) by smtp-fb3.informatik.uni-bremen.de (Postfix) with ESMTP id A7480B4B4 for ; Sun, 6 Dec 2009 20:20:32 +0100 (CET) Message-ID: <4B1C03FF.6010700@informatik.uni-bremen.de> Date: Sun, 06 Dec 2009 21:20:31 +0200 From: Marc Modrow User-Agent: Thunderbird 2.0.0.23 (Windows/20090812) MIME-Version: 1.0 To: pigeoncide-devel@nongnu.org References: <4AF610E0.8050606@informatik.uni-bremen.de> <4AF6B514.10602@correo.ugr.es> <4AF6DBAD.80100@informatik.uni-bremen.de> In-Reply-To: <4AF6DBAD.80100@informatik.uni-bremen.de> Content-Type: text/plain; charset=ISO-8859-15; format=flowed Content-Transfer-Encoding: 7bit X-detected-operating-system: by monty-python.gnu.org: Solaris 10 (beta) Subject: [pigeoncide-devel] Last call for things to do X-BeenThere: pigeoncide-devel@nongnu.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: pigeoncide-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 06 Dec 2009 19:20:52 -0000 Hi guys&gal, As you hopefully have realized I will leave Finland in approx. 2 weeks. So if you want me to do any bigger things on this project this is about the last chance to tell me. Once I'm back in Germany I probably will have a huge lot of other things (e.g. work placement) to do and don't know how far I can participate still. Afaik there are still menu&hud-graphics, menu sounds, voice over and everything about the "illusionary friend/creature" to be done, right? How far is the code yet? Anything to review? Haven't heard of you at least in a month about it. I'd heavily suggest Sari does the voice over-recording, as she suggested her boyfriend+kid as voice actors. Also probably she is best suited to do the 2d graphics. Afaik a classmate of ours will do the level design somewhen within the next 6 weeks (@ Sari: Is that right? Did you have a chance to talk to Katri about this? Does she have the assets?). So for my department: Are there animations missing/to be corrected? Is the music ok, or do you suggest changes/additions? Do we need a 3rd track? Are the weapons ok? Are the textures ok? Haven't seen any one but the pigeon in the game engine yet... I don't even have a verification by you, whether the .x-files did work for things like animation & stuff... In 7 words: Do you need anything from me, now? My flight goes on the 22nd Dec, so after the 15th Dec or so I probably will have no time to work at least until 2nd week of January and after this everything is up to the conditions of my work placement (got a introduction meeting with my soon-to-be boss on the 8th of Jan.). Bye, Marc. From MAILER-DAEMON Sat Dec 26 13:50:31 2009 Received: from mailman by lists.gnu.org with archive (Exim 4.43) id 1NObig-0003Zb-Ve for mharc-pigeoncide-devel@gnu.org; Sat, 26 Dec 2009 13:50:30 -0500 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1NObig-0003YW-1Z for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 13:50:30 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1NObib-0003Vc-Q5 for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 13:50:29 -0500 Received: from [199.232.76.173] (port=40127 helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1NObib-0003VX-N2 for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 13:50:25 -0500 Received: from mail1.ugr.es ([150.214.35.28]:47927) by monty-python.gnu.org with esmtp (Exim 4.60) (envelope-from ) id 1NObib-0007km-Ea for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 13:50:25 -0500 Received: from mail1.ugr.es (localhost [127.0.0.1]) by localhost.ugr.es (Postfix) with ESMTP id 20788483A7 for ; Sat, 26 Dec 2009 19:50:21 +0100 (MET) Received: from correo1.ugr.es (correo1.ugr.es [150.214.20.57]) by mail1.ugr.es (Postfix) with ESMTP id F3470483B3 for ; Sat, 26 Dec 2009 19:50:20 +0100 (MET) Received: from [192.168.1.34] (99.Red-83-42-27.dynamicIP.rima-tde.net [83.42.27.99]) by correo1.ugr.es (Postfix) with ESMTP id 704CC4B5 for ; Sat, 26 Dec 2009 19:50:20 +0100 (CET) Message-ID: <4B365AEB.4090500@correo.ugr.es> Date: Sat, 26 Dec 2009 19:50:19 +0100 From: =?ISO-8859-1?Q?Juan_Pedro_Bol=EDvar_Puente?= User-Agent: Mozilla-Thunderbird 2.0.0.22 (X11/20091109) MIME-Version: 1.0 To: Pigeoncide DevTeam X-Enigmail-Version: 0.95.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-detected-operating-system: by monty-python.gnu.org: Solaris 8 (1) Subject: [pigeoncide-devel] Problems with the graphics, and others... X-BeenThere: pigeoncide-devel@nongnu.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: pigeoncide-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sat, 26 Dec 2009 18:50:30 -0000 -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello mates, Now that the coding team is up and running again much work is being done. The phisics engine is ready which provides very realistics collisions and so on, and the character can move around, I hope to be able to render a demo soon. Still, there are some problems with the graphics that should be addressed: - - The latest (animated) versions of the 3D models don't show correctly in Panda. More exactly, they look like "inverted", a really weird effect. There is a video 'weird-pigeon.ogv' in the trunk/data/test folder of the developers SVN showing the effect. I have been able to 'fix' the problem by applying a (-1, -1, -1) scale on the code, but then, while this "inversion" effect is fixed, the lights show inverted on the model (probably due to flipped normals...). Can anyone take a look at this problem and see how to fix it? - - I am having trouble getting the animations to load properly. I am still doing investigations on this topic and will give further details here as I have them... - - We need a new real level for our game. Thanks to the integration with the physics engine, arbitrary levels can be loaded and collision detection directly works... (lets see how this scales as we start to add tens of pigeons...) so don't feel limited, but think about playability when doing it. Marc has been doing a lot and he is now away from his computer for a few days, so please, Sari, can you address this task (it has been a long time since we have news from you)? - - We also need some 2D graphics for the user interface. Can Sari work on some 2D designs for the menu and the hud? Kiitos, JP -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAks2WuoACgkQchi8veCammeyvgCdEctDyc17sgjPc8Vj1ipFCNL7 AE8An2kxgeC6WfS8G+5y8Nk8sUWcrQa+ =44/e -----END PGP SIGNATURE----- From MAILER-DAEMON Sat Dec 26 15:28:01 2009 Received: from mailman by lists.gnu.org with archive (Exim 4.43) id 1NOdF3-0001cq-LM for mharc-pigeoncide-devel@gnu.org; Sat, 26 Dec 2009 15:28:01 -0500 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1NOdF2-0001cZ-A7 for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:28:00 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1NOdEx-0001br-0N for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:27:59 -0500 Received: from [199.232.76.173] (port=44323 helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1NOdEw-0001bo-TB for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:27:54 -0500 Received: from bay0-omc1-s10.bay0.hotmail.com ([65.54.190.21]:19494) by monty-python.gnu.org with esmtp (Exim 4.60) (envelope-from ) id 1NOdEw-0008Tk-Fm for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:27:54 -0500 Received: from BAY131-W10 ([65.54.190.61]) by bay0-omc1-s10.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Sat, 26 Dec 2009 12:27:53 -0800 Message-ID: Content-Type: multipart/alternative; boundary="_433a79e3-5e24-4b0a-bcae-d270ac9225ea_" X-Originating-IP: [86.50.115.107] From: Sari Sariola To: pigeoncide Subject: RE: [pigeoncide-devel] Problems with the graphics, and others... Date: Sat, 26 Dec 2009 22:27:53 +0200 Importance: Normal In-Reply-To: <4B365AEB.4090500@correo.ugr.es> References: <4B365AEB.4090500@correo.ugr.es> MIME-Version: 1.0 X-OriginalArrivalTime: 26 Dec 2009 20:27:53.0416 (UTC) FILETIME=[E6BAA480:01CA8669] X-detected-operating-system: by monty-python.gnu.org: Windows 2000 SP4, XP SP1+ X-BeenThere: pigeoncide-devel@nongnu.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: pigeoncide-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sat, 26 Dec 2009 20:28:00 -0000 --_433a79e3-5e24-4b0a-bcae-d270ac9225ea_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I already said this pretty much in a PM to JP via Facebook but I'll mail it= here too. I have no idea what Marc has even done so I don't have no way of= correcting any possible mistakes there are.The reason you haven't heard of= me in ages is that I've had nothing to do with the project except for Marc= mentioning to me every few weeks that he has done something for it. Katri = from our class was supposed to do something about the level design but I ha= ve no idea if anyone has told her what to do as we kept talking that we sho= uld talk about it after class some day but we never got around to it. I can= try contacting her or Ville but the thing is I have no idea if either of t= hem will even answer as they are both on holiday as am I and don't think an= y of ous realised that you guys would need something for it now. Am also mo= ving in less than a week so there is no way I can do anything for the game = at least for the next couple of weeks. Sari > Date: Sat=2C 26 Dec 2009 19:50:19 +0100 > From: jpboli@correo.ugr.es > To: pigeoncide-devel@nongnu.org > Subject: [pigeoncide-devel] Problems with the graphics=2C and others... >=20 > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 >=20 > Hello mates=2C >=20 > Now that the coding team is up and running again much work is being > done. The phisics engine is ready which provides very realistics > collisions and so on=2C and the character can move around=2C I hope to be > able to render a demo soon. >=20 > Still=2C there are some problems with the graphics that should be address= ed: >=20 > - - The latest (animated) versions of the 3D models don't show correctly > in Panda. More exactly=2C they look like "inverted"=2C a really weird > effect. There is a video 'weird-pigeon.ogv' in the trunk/data/test > folder of the developers SVN showing the effect. >=20 > I have been able to 'fix' the problem by applying a (-1=2C -1=2C -1) scal= e > on the code=2C but then=2C while this "inversion" effect is fixed=2C the > lights show inverted on the model (probably due to flipped normals...). > Can anyone take a look at this problem and see how to fix it? >=20 > - - I am having trouble getting the animations to load properly. I am > still doing investigations on this topic and will give further details > here as I have them... >=20 > - - We need a new real level for our game. Thanks to the integration with > the physics engine=2C arbitrary levels can be loaded and collision > detection directly works... (lets see how this scales as we start to add > tens of pigeons...) so don't feel limited=2C but think about playability > when doing it. >=20 > Marc has been doing a lot and he is now away from his computer for a few > days=2C so please=2C Sari=2C can you address this task (it has been a lon= g > time since we have news from you)? >=20 > - - We also need some 2D graphics for the user interface. Can Sari work o= n > some 2D designs for the menu and the hud? >=20 > Kiitos=2C >=20 > JP >=20 >=20 >=20 > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.10 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org >=20 > iEYEARECAAYFAks2WuoACgkQchi8veCammeyvgCdEctDyc17sgjPc8Vj1ipFCNL7 > AE8An2kxgeC6WfS8G+5y8Nk8sUWcrQa+ > =3D44/e > -----END PGP SIGNATURE----- >=20 >=20 =20 _________________________________________________________________ Uudessa IE8 selaimessa on uudet pikatoiminnot. http://www.microsoft.com/finland/windows/products/winfamily/ie/beta/default= .mspx= --_433a79e3-5e24-4b0a-bcae-d270ac9225ea_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I already said this pretty much in a PM to JP via Facebook but I'll mai= l it here too. I have no idea what Marc has even done so I don't have no wa= y of correcting any possible mistakes there are.The reason you haven't hear= d of me in ages is that I've had nothing to do with the project except for = Marc mentioning to me every few weeks that he has done something for it. Ka= tri from our class was supposed to do something about the level design but = I have no idea if anyone has told her what to do as we kept talking that we= should talk about it after class some day but we never got around to it. I= can try contacting her or Ville but the thing is I have no idea if either = of them will even answer as they are both on holiday as am I and don't thin= k any of ous realised that you guys would need something for it now. Am als= o moving in less than a week so there is no way I can do anything for the g= ame at least for the next couple of weeks.

Sari



>= =3B Date: Sat=2C 26 Dec 2009 19:50:19 +0100
>=3B From: jpboli@correo.u= gr.es
>=3B To: pigeoncide-devel@nongnu.org
>=3B Subject: [pigeonc= ide-devel] Problems with the graphics=2C and others...
>=3B
>=3B= -----BEGIN PGP SIGNED MESSAGE-----
>=3B Hash: SHA1
>=3B
>= =3B Hello mates=2C
>=3B
>=3B Now that the coding team is up and = running again much work is being
>=3B done. The phisics engine is read= y which provides very realistics
>=3B collisions and so on=2C and the = character can move around=2C I hope to be
>=3B able to render a demo s= oon.
>=3B
>=3B Still=2C there are some problems with the graphic= s that should be addressed:
>=3B
>=3B - - The latest (animated) = versions of the 3D models don't show correctly
>=3B in Panda. More exa= ctly=2C they look like "inverted"=2C a really weird
>=3B effect. There= is a video 'weird-pigeon.ogv' in the trunk/data/test
>=3B folder of t= he developers SVN showing the effect.
>=3B
>=3B I have been able= to 'fix' the problem by applying a (-1=2C -1=2C -1) scale
>=3B on the= code=2C but then=2C while this "inversion" effect is fixed=2C the
>= =3B lights show inverted on the model (probably due to flipped normals...).=
>=3B Can anyone take a look at this problem and see how to fix it?>=3B
>=3B - - I am having trouble getting the animations to load p= roperly. I am
>=3B still doing investigations on this topic and will g= ive further details
>=3B here as I have them...
>=3B
>=3B -= - We need a new real level for our game. Thanks to the integration with>=3B the physics engine=2C arbitrary levels can be loaded and collision<= br>>=3B detection directly works... (lets see how this scales as we start= to add
>=3B tens of pigeons...) so don't feel limited=2C but think ab= out playability
>=3B when doing it.
>=3B
>=3B Marc has been= doing a lot and he is now away from his computer for a few
>=3B days= =2C so please=2C Sari=2C can you address this task (it has been a long
&= gt=3B time since we have news from you)?
>=3B
>=3B - - We also n= eed some 2D graphics for the user interface. Can Sari work on
>=3B som= e 2D designs for the menu and the hud?
>=3B
>=3B Kiitos=2C
&g= t=3B
>=3B JP
>=3B
>=3B
>=3B
>=3B -----BEGIN PG= P SIGNATURE-----
>=3B Version: GnuPG v1.4.10 (GNU/Linux)
>=3B Com= ment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
>=3B
&= gt=3B iEYEARECAAYFAks2WuoACgkQchi8veCammeyvgCdEctDyc17sgjPc8Vj1ipFCNL7
&= gt=3B AE8An2kxgeC6WfS8G+5y8Nk8sUWcrQa+
>=3B =3D44/e
>=3B -----END= PGP SIGNATURE-----
>=3B
>=3B


Uusi S= paces ja 25 Gt ilmaista SkyDrive tallennustilaa. Lataa Live paketti. = --_433a79e3-5e24-4b0a-bcae-d270ac9225ea_-- From MAILER-DAEMON Sat Dec 26 15:51:09 2009 Received: from mailman by lists.gnu.org with archive (Exim 4.43) id 1NOdbQ-0001Xr-Vq for mharc-pigeoncide-devel@gnu.org; Sat, 26 Dec 2009 15:51:09 -0500 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1NOdbO-0001WX-Nl for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:51:06 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1NOdbI-0001U3-Vv for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:51:05 -0500 Received: from [199.232.76.173] (port=43714 helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1NOdbI-0001U0-Rj for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:51:00 -0500 Received: from mail3.ugr.es ([150.214.35.31]:58025) by monty-python.gnu.org with esmtp (Exim 4.60) (envelope-from ) id 1NOdbH-0001iv-RH for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 15:51:00 -0500 Received: from mail3.ugr.es (localhost [127.0.0.1]) by localhost.ugr.es (Postfix) with ESMTP id 2D4FF454F2; Sat, 26 Dec 2009 21:50:57 +0100 (CET) Received: from correo1.ugr.es (correo1.ugr.es [150.214.20.57]) by mail3.ugr.es (Postfix) with ESMTP id 05602454A2; Sat, 26 Dec 2009 21:50:56 +0100 (CET) Received: from [192.168.1.34] (99.Red-83-42-27.dynamicIP.rima-tde.net [83.42.27.99]) by correo1.ugr.es (Postfix) with ESMTP id 9057F4C9; Sat, 26 Dec 2009 21:50:56 +0100 (CET) Message-ID: <4B36772B.2010409@correo.ugr.es> Date: Sat, 26 Dec 2009 21:50:51 +0100 From: =?ISO-8859-1?Q?Juan_Pedro_Bol=EDvar_Puente?= User-Agent: Mozilla-Thunderbird 2.0.0.22 (X11/20091109) MIME-Version: 1.0 To: Sari Sariola Subject: Re: [pigeoncide-devel] Problems with the graphics, and others... References: <4B365AEB.4090500@correo.ugr.es> In-Reply-To: X-Enigmail-Version: 0.95.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-detected-operating-system: by monty-python.gnu.org: Solaris 9 Cc: pigeoncide X-BeenThere: pigeoncide-devel@nongnu.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: pigeoncide-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sat, 26 Dec 2009 20:51:07 -0000 -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi Sari, Actually I didn't expect you to fix the issues with Marc models, because he already had to invest a lot of time in learning the tools, so don't worry about that (actually I don't think they are mistakes as you said, the models are quite good, but issues always arise when passing models from one tool to another). I will wait for him to have some time... So, I don't want to put pressure on you... it is just that there are some things that I expected that someone was doing and I suddenly realise that there is no way to get them done :S I understand that you are very busy with moving, etc, but you could take tasks that you like, such as 2D drawing for the menus and the HUD and do them in your free time if you please. Also, I would thank you if you gave me Ville and Katri's emails so I can contact them and see if they can get the level done. Kiitos samoin, JP Sari Sariola wrote: > > I already said this pretty much in a PM to JP via Facebook but I'll mail it here too. I have no idea what Marc has even done so I don't have no way of correcting any possible mistakes there are.The reason you haven't heard of me in ages is that I've had nothing to do with the project except for Marc mentioning to me every few weeks that he has done something for it. Katri from our class was supposed to do something about the level design but I have no idea if anyone has told her what to do as we kept talking that we should talk about it after class some day but we never got around to it. I can try contacting her or Ville but the thing is I have no idea if either of them will even answer as they are both on holiday as am I and don't think any of ous realised that you guys would need something for it now. Am also moving in less than a week so there is no way I can do anything for the game at least for the next couple of weeks. > > Sari > > > >> Date: Sat, 26 Dec 2009 19:50:19 +0100 >> From: jpboli@correo.ugr.es >> To: pigeoncide-devel@nongnu.org >> Subject: [pigeoncide-devel] Problems with the graphics, and others... >> > Hello mates, > > Now that the coding team is up and running again much work is being > done. The phisics engine is ready which provides very realistics > collisions and so on, and the character can move around, I hope to be > able to render a demo soon. > > Still, there are some problems with the graphics that should be addressed: > > - The latest (animated) versions of the 3D models don't show correctly > in Panda. More exactly, they look like "inverted", a really weird > effect. There is a video 'weird-pigeon.ogv' in the trunk/data/test > folder of the developers SVN showing the effect. > > I have been able to 'fix' the problem by applying a (-1, -1, -1) scale > on the code, but then, while this "inversion" effect is fixed, the > lights show inverted on the model (probably due to flipped normals...). > Can anyone take a look at this problem and see how to fix it? > > - I am having trouble getting the animations to load properly. I am > still doing investigations on this topic and will give further details > here as I have them... > > - We need a new real level for our game. Thanks to the integration with > the physics engine, arbitrary levels can be loaded and collision > detection directly works... (lets see how this scales as we start to add > tens of pigeons...) so don't feel limited, but think about playability > when doing it. > > Marc has been doing a lot and he is now away from his computer for a few > days, so please, Sari, can you address this task (it has been a long > time since we have news from you)? > > - We also need some 2D graphics for the user interface. Can Sari work on > some 2D designs for the menu and the hud? > > Kiitos, > > JP > > > >> >> > _________________________________________________________________ > Uudessa IE8 selaimessa on uudet pikatoiminnot. > http://www.microsoft.com/finland/windows/products/winfamily/ie/beta/default.mspx -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAks2dysACgkQchi8veCammc2fQCfSi6UzlC60o9YR/XQWsqU19y8 hEsAn3Hjrxb2jQk796AUVSGT5lCFpI9w =sMCA -----END PGP SIGNATURE----- From MAILER-DAEMON Sat Dec 26 16:09:17 2009 Received: from mailman by lists.gnu.org with archive (Exim 4.43) id 1NOdsy-0000KX-LA for mharc-pigeoncide-devel@gnu.org; Sat, 26 Dec 2009 16:09:16 -0500 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1NOdsv-0000ID-RP for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 16:09:14 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1NOdsq-0000Eu-8Y for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 16:09:12 -0500 Received: from [199.232.76.173] (port=39692 helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1NOdsq-0000Eq-4c for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 16:09:08 -0500 Received: from bay0-omc1-s10.bay0.hotmail.com ([65.54.190.21]:12000) by monty-python.gnu.org with esmtp (Exim 4.60) (envelope-from ) id 1NOdsp-00041w-I9 for pigeoncide-devel@nongnu.org; Sat, 26 Dec 2009 16:09:07 -0500 Received: from BAY131-W14 ([65.54.190.61]) by bay0-omc1-s10.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.3959); Sat, 26 Dec 2009 13:09:07 -0800 Message-ID: Content-Type: multipart/alternative; boundary="_5dc2ce5e-b7a9-4010-82dc-4e515998ee60_" X-Originating-IP: [86.50.115.107] From: Sari Sariola To: pigeoncide Subject: RE: [pigeoncide-devel] Problems with the graphics, and others... Date: Sat, 26 Dec 2009 23:09:06 +0200 Importance: Normal In-Reply-To: <4B36772B.2010409@correo.ugr.es> References: <4B365AEB.4090500@correo.ugr.es> , <4B36772B.2010409@correo.ugr.es> MIME-Version: 1.0 X-OriginalArrivalTime: 26 Dec 2009 21:09:07.0011 (UTC) FILETIME=[A91B4930:01CA866F] X-detected-operating-system: by monty-python.gnu.org: Windows 2000 SP4, XP SP1+ X-BeenThere: pigeoncide-devel@nongnu.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: pigeoncide-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sat, 26 Dec 2009 21:09:15 -0000 --_5dc2ce5e-b7a9-4010-82dc-4e515998ee60_ Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi=2C I guess that mistake was a wrong choise of words but as I said i don't real= ly even know what the problem is :) I can obviously do the 2d drawings of menus and such=2C I just paniced a bi= t(sorry...) as it seemed you needed all this stuff before Marc is back onli= ne(which was the 5th of jan if I remember correctly?) and as we are moving = on the 3rd. As the place we are moving to hasen't been lived in for two yea= rs you can imagine the state it's in so we have to renovate like crazy stil= l before that. But if it's ok for you to get the menus and such after the v= acation=2C maybe latest around the 15th?=2C I can totally do them. I'll jus= t need the info about what the menu's and such will need to have in them to= get it done. I have also done some sketches of the levels before and we ha= ve talked abou it a bit with Katri so I think she'll be able to do it if sh= e can just find the time. One of our classmates also promised we can use hi= s ready made game models for clutter if we need them on the clouds so I don= 't think we need more than the cloud itself? It sucks that we never got aro= und to going through this before the vacation=2C it would all be so much ea= sier now :p I have two different e-mails for both Katri(katri.kuusisto@students.turkuam= k.fi or katrikuu@gmail.com) and Ville(ville.paloheimo@saunalahti.fi or vill= e.paloheimo@students.turkuamk.fi) and have no idea which one they use at th= e moment so you'd probably be best off by mailing to both.=20 Sari > Date: Sat=2C 26 Dec 2009 21:50:51 +0100 > From: jpboli@correo.ugr.es > To: sarimuskurimus@hotmail.com > CC: pigeoncide-devel@nongnu.org > Subject: Re: [pigeoncide-devel] Problems with the graphics=2C and others.= .. >=20 > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 >=20 > Hi Sari=2C >=20 > Actually I didn't expect you to fix the issues with Marc models=2C becaus= e > he already had to invest a lot of time in learning the tools=2C so don't > worry about that (actually I don't think they are mistakes as you said=2C > the models are quite good=2C but issues always arise when passing models > from one tool to another). I will wait for him to have some time... >=20 > So=2C I don't want to put pressure on you... it is just that there are > some things that I expected that someone was doing and I suddenly > realise that there is no way to get them done :S I understand that you > are very busy with moving=2C etc=2C but you could take tasks that you lik= e=2C > such as 2D drawing for the menus and the HUD and do them in your free > time if you please. >=20 > Also=2C I would thank you if you gave me Ville and Katri's emails so I ca= n > contact them and see if they can get the level done. >=20 > Kiitos samoin=2C >=20 > JP >=20 >=20 > Sari Sariola wrote: > >=20 > > I already said this pretty much in a PM to JP via Facebook but I'll mai= l it here too. I have no idea what Marc has even done so I don't have no wa= y of correcting any possible mistakes there are.The reason you haven't hear= d of me in ages is that I've had nothing to do with the project except for = Marc mentioning to me every few weeks that he has done something for it. Ka= tri from our class was supposed to do something about the level design but = I have no idea if anyone has told her what to do as we kept talking that we= should talk about it after class some day but we never got around to it. I= can try contacting her or Ville but the thing is I have no idea if either = of them will even answer as they are both on holiday as am I and don't thin= k any of ous realised that you guys would need something for it now. Am als= o moving in less than a week so there is no way I can do anything for the g= ame at least for the next couple of weeks. > >=20 > > Sari > >=20 > >=20 > >=20 > >> Date: Sat=2C 26 Dec 2009 19:50:19 +0100 > >> From: jpboli@correo.ugr.es > >> To: pigeoncide-devel@nongnu.org > >> Subject: [pigeoncide-devel] Problems with the graphics=2C and others..= . > >> > > Hello mates=2C > >=20 > > Now that the coding team is up and running again much work is being > > done. The phisics engine is ready which provides very realistics > > collisions and so on=2C and the character can move around=2C I hope to = be > > able to render a demo soon. > >=20 > > Still=2C there are some problems with the graphics that should be addre= ssed: > >=20 > > - The latest (animated) versions of the 3D models don't show correctly > > in Panda. More exactly=2C they look like "inverted"=2C a really weird > > effect. There is a video 'weird-pigeon.ogv' in the trunk/data/test > > folder of the developers SVN showing the effect. > >=20 > > I have been able to 'fix' the problem by applying a (-1=2C -1=2C -1) sc= ale > > on the code=2C but then=2C while this "inversion" effect is fixed=2C th= e > > lights show inverted on the model (probably due to flipped normals...). > > Can anyone take a look at this problem and see how to fix it? > >=20 > > - I am having trouble getting the animations to load properly. I am > > still doing investigations on this topic and will give further details > > here as I have them... > >=20 > > - We need a new real level for our game. Thanks to the integration with > > the physics engine=2C arbitrary levels can be loaded and collision > > detection directly works... (lets see how this scales as we start to ad= d > > tens of pigeons...) so don't feel limited=2C but think about playabilit= y > > when doing it. > >=20 > > Marc has been doing a lot and he is now away from his computer for a fe= w > > days=2C so please=2C Sari=2C can you address this task (it has been a l= ong > > time since we have news from you)? > >=20 > > - We also need some 2D graphics for the user interface. Can Sari work o= n > > some 2D designs for the menu and the hud? > >=20 > > Kiitos=2C > >=20 > > JP > >=20 > >=20 > >=20 > >> > >> >=20 > > _________________________________________________________________ > > Uudessa IE8 selaimessa on uudet pikatoiminnot. > > http://www.microsoft.com/finland/windows/products/winfamily/ie/beta/def= ault.mspx >=20 > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.10 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org >=20 > iEYEARECAAYFAks2dysACgkQchi8veCammc2fQCfSi6UzlC60o9YR/XQWsqU19y8 > hEsAn3Hjrxb2jQk796AUVSGT5lCFpI9w > =3DsMCA > -----END PGP SIGNATURE----- =20 _________________________________________________________________ Windows puhelimella saat enemm=E4n vastinetta rahoillesi. http://www.windowsmobile.fi= --_5dc2ce5e-b7a9-4010-82dc-4e515998ee60_ Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi=2C

I guess that mistake was a wrong choise of words but as I said= i don't really even know what the problem is :)

I can obviously do = the 2d drawings of menus and such=2C I just paniced a bit(sorry...) as it s= eemed you needed all this stuff before Marc is back online(which was the 5t= h of jan if I remember correctly?) and as we are moving on the 3rd. As the = place we are moving to hasen't been lived in for two years you can imagine = the state it's in so we have to renovate like crazy still before that. But = if it's ok for you to get the menus and such after the vacation=2C maybe la= test around the 15th?=2C I can totally do them. I'll just need the info abo= ut what the menu's and such will need to have in them to get it done. I hav= e also done some sketches of the levels before and we have talked abou it a= bit with Katri so I think she'll be able to do it if she can just find the= time. One of our classmates also promised we can use his ready made game m= odels for clutter if we need them on the clouds so I don't think we need mo= re than the cloud itself? It sucks that we never got around to going throug= h this before the vacation=2C it would all be so much easier now :p

= I have two different e-mails for both Katri(katri.kuusisto@students.turkuam= k.fi or katrikuu@gmail.com) and Ville(ville.paloheimo@saunalahti.fi or vill= e.paloheimo@students.turkuamk.fi) and have no idea which one they use at th= e moment so you'd probably be best off by mailing to both.

Sari
=


>=3B Date: Sat=2C 26 Dec 2009 21:50:51 +0100
>=3B From: = jpboli@correo.ugr.es
>=3B To: sarimuskurimus@hotmail.com
>=3B CC:= pigeoncide-devel@nongnu.org
>=3B Subject: Re: [pigeoncide-devel] Prob= lems with the graphics=2C and others...
>=3B
>=3B -----BEGIN PGP= SIGNED MESSAGE-----
>=3B Hash: SHA1
>=3B
>=3B Hi Sari=2C>=3B
>=3B Actually I didn't expect you to fix the issues with Mar= c models=2C because
>=3B he already had to invest a lot of time in lea= rning the tools=2C so don't
>=3B worry about that (actually I don't th= ink they are mistakes as you said=2C
>=3B the models are quite good=2C= but issues always arise when passing models
>=3B from one tool to ano= ther). I will wait for him to have some time...
>=3B
>=3B So=2C = I don't want to put pressure on you... it is just that there are
>=3B = some things that I expected that someone was doing and I suddenly
>=3B= realise that there is no way to get them done :S I understand that you
= >=3B are very busy with moving=2C etc=2C but you could take tasks that yo= u like=2C
>=3B such as 2D drawing for the menus and the HUD and do the= m in your free
>=3B time if you please.
>=3B
>=3B Also=2C I= would thank you if you gave me Ville and Katri's emails so I can
>=3B= contact them and see if they can get the level done.
>=3B
>=3B = Kiitos samoin=2C
>=3B
>=3B JP
>=3B
>=3B
>=3B Sa= ri Sariola wrote:
>=3B >=3B
>=3B >=3B I already said this pr= etty much in a PM to JP via Facebook but I'll mail it here too. I have no i= dea what Marc has even done so I don't have no way of correcting any possib= le mistakes there are.The reason you haven't heard of me in ages is that I'= ve had nothing to do with the project except for Marc mentioning to me ever= y few weeks that he has done something for it. Katri from our class was sup= posed to do something about the level design but I have no idea if anyone h= as told her what to do as we kept talking that we should talk about it afte= r class some day but we never got around to it. I can try contacting her or= Ville but the thing is I have no idea if either of them will even answer a= s they are both on holiday as am I and don't think any of ous realised that= you guys would need something for it now. Am also moving in less than a we= ek so there is no way I can do anything for the game at least for the next = couple of weeks.
>=3B >=3B
>=3B >=3B Sari
>=3B >=3B <= br>>=3B >=3B
>=3B >=3B
>=3B >=3B>=3B Date: Sat=2C 26 = Dec 2009 19:50:19 +0100
>=3B >=3B>=3B From: jpboli@correo.ugr.es>=3B >=3B>=3B To: pigeoncide-devel@nongnu.org
>=3B >=3B>= =3B Subject: [pigeoncide-devel] Problems with the graphics=2C and others...=
>=3B >=3B>=3B
>=3B >=3B Hello mates=2C
>=3B >=3B >=3B >=3B Now that the coding team is up and running again much work = is being
>=3B >=3B done. The phisics engine is ready which provides = very realistics
>=3B >=3B collisions and so on=2C and the character = can move around=2C I hope to be
>=3B >=3B able to render a demo soon= .
>=3B >=3B
>=3B >=3B Still=2C there are some problems with = the graphics that should be addressed:
>=3B >=3B
>=3B >=3B -= The latest (animated) versions of the 3D models don't show correctly
&g= t=3B >=3B in Panda. More exactly=2C they look like "inverted"=2C a really= weird
>=3B >=3B effect. There is a video 'weird-pigeon.ogv' in the = trunk/data/test
>=3B >=3B folder of the developers SVN showing the e= ffect.
>=3B >=3B
>=3B >=3B I have been able to 'fix' the pro= blem by applying a (-1=2C -1=2C -1) scale
>=3B >=3B on the code=2C b= ut then=2C while this "inversion" effect is fixed=2C the
>=3B >=3B l= ights show inverted on the model (probably due to flipped normals...).
&= gt=3B >=3B Can anyone take a look at this problem and see how to fix it?<= br>>=3B >=3B
>=3B >=3B - I am having trouble getting the animat= ions to load properly. I am
>=3B >=3B still doing investigations on = this topic and will give further details
>=3B >=3B here as I have th= em...
>=3B >=3B
>=3B >=3B - We need a new real level for our= game. Thanks to the integration with
>=3B >=3B the physics engine= =2C arbitrary levels can be loaded and collision
>=3B >=3B detection= directly works... (lets see how this scales as we start to add
>=3B &= gt=3B tens of pigeons...) so don't feel limited=2C but think about playabil= ity
>=3B >=3B when doing it.
>=3B >=3B
>=3B >=3B Marc= has been doing a lot and he is now away from his computer for a few
>= =3B >=3B days=2C so please=2C Sari=2C can you address this task (it has b= een a long
>=3B >=3B time since we have news from you)?
>=3B &g= t=3B
>=3B >=3B - We also need some 2D graphics for the user interfa= ce. Can Sari work on
>=3B >=3B some 2D designs for the menu and the = hud?
>=3B >=3B
>=3B >=3B Kiitos=2C
>=3B >=3B
>= =3B >=3B JP
>=3B >=3B
>=3B >=3B
>=3B >=3B
>= =3B >=3B>=3B
>=3B >=3B>=3B
>=3B
>=3B >=3B _______= __________________________________________________________
>=3B >=3B= Uudessa IE8 selaimessa on uudet pikatoiminnot.
>=3B >=3B http://www= .microsoft.com/finland/windows/products/winfamily/ie/beta/default.mspx
&= gt=3B
>=3B -----BEGIN PGP SIGNATURE-----
>=3B Version: GnuPG v1.= 4.10 (GNU/Linux)
>=3B Comment: Using GnuPG with Mozilla - http://enigm= ail.mozdev.org
>=3B
>=3B iEYEARECAAYFAks2dysACgkQchi8veCammc2fQC= fSi6UzlC60o9YR/XQWsqU19y8
>=3B hEsAn3Hjrxb2jQk796AUVSGT5lCFpI9w
>= =3B =3DsMCA
>=3B -----END PGP SIGNATURE-----


Windows puhelimella saat enemm=E4n vastinetta rahoillesi. Vertaile t=E4st=E4. = --_5dc2ce5e-b7a9-4010-82dc-4e515998ee60_-- From MAILER-DAEMON Sun Dec 27 14:01:17 2009 Received: from mailman by lists.gnu.org with archive (Exim 4.43) id 1NOyMf-0004ov-OB for mharc-pigeoncide-devel@gnu.org; Sun, 27 Dec 2009 14:01:17 -0500 Received: from mailman by lists.gnu.org with tmda-scanned (Exim 4.43) id 1NOyMe-0004of-GX for pigeoncide-devel@nongnu.org; Sun, 27 Dec 2009 14:01:16 -0500 Received: from exim by lists.gnu.org with spam-scanned (Exim 4.43) id 1NOyMa-0004lS-12 for pigeoncide-devel@nongnu.org; Sun, 27 Dec 2009 14:01:16 -0500 Received: from [199.232.76.173] (port=40457 helo=monty-python.gnu.org) by lists.gnu.org with esmtp (Exim 4.43) id 1NOyMZ-0004lK-TH for pigeoncide-devel@nongnu.org; Sun, 27 Dec 2009 14:01:11 -0500 Received: from mail3.ugr.es ([150.214.35.31]:54682) by monty-python.gnu.org with esmtp (Exim 4.60) (envelope-from ) id 1NOyMZ-00038N-En for pigeoncide-devel@nongnu.org; Sun, 27 Dec 2009 14:01:11 -0500 Received: from mail3.ugr.es (localhost [127.0.0.1]) by localhost.ugr.es (Postfix) with ESMTP id D12DD45B23 for ; Sun, 27 Dec 2009 20:01:07 +0100 (CET) Received: from correo1.ugr.es (correo1.ugr.es [150.214.20.57]) by mail3.ugr.es (Postfix) with ESMTP id BE98045AA2 for ; Sun, 27 Dec 2009 20:01:07 +0100 (CET) Received: from [192.168.1.34] (99.Red-83-42-27.dynamicIP.rima-tde.net [83.42.27.99]) by correo1.ugr.es (Postfix) with ESMTP id 6201F4B5 for ; Sun, 27 Dec 2009 20:01:06 +0100 (CET) Message-ID: <4B37AEED.8030309@correo.ugr.es> Date: Sun, 27 Dec 2009 20:01:01 +0100 From: =?ISO-8859-1?Q?Juan_Pedro_Bol=EDvar_Puente?= User-Agent: Mozilla-Thunderbird 2.0.0.22 (X11/20091109) MIME-Version: 1.0 To: Pigeoncide DevTeam X-Enigmail-Version: 0.95.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-detected-operating-system: by monty-python.gnu.org: Solaris 9 Subject: [pigeoncide-devel] More on the animations issue X-BeenThere: pigeoncide-devel@nongnu.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: pigeoncide-devel.nongnu.org List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 27 Dec 2009 19:01:16 -0000 -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 We have some more information on the issue thanks to an answer that I got in the Panda3D forum: http://www.panda3d.org/phpbb2/viewtopic.php?t=3D7969 By using the Actor.pprint() function that they suggest I got the following output: :egg2pg(warning): AnimBundle boy specifies contradictory number of frames= . :egg2pg(warning): AnimBundle boy specifies contradictory frame rates. :egg2pg(warning): AnimBundle boy specifies contradictory number of frames= . :egg2pg(warning): AnimBundle boy specifies contradictory frame rates. :egg2pg(warning): AnimBundle boy specifies contradictory number of frames= . LOD: lodRoot Part: modelRoot Bundle: CharacterJointBundle boy Anim: boy File: None NumFrames: 17 PlayRate: 1.00 Anim: boy.1 File: None NumFrames: 9 PlayRate: 1.00 Anim: boy.3 File: None NumFrames: 30 PlayRate: 1.00 Anim: boy.2 File: None NumFrames: 11 PlayRate: 1.00 LOD: lodRoot Part: modelRoot Bundle: CharacterJointBundle boy Anim: boy File: None NumFrames: 1 PlayRate: 1.00 I tried each of those animations, and I think that the summary of issues currently is: - - The "contradictory number of frames" problem is caused by exporting only keyframes and not every frame. Panda needs every frame to be exported to work properly. Probably there is a setting for that in the .X exporter. - - The arms and legs don't show in the animation :S Only the t-shirt, pants and head show. Maybe it is related with the previous issue. - - Some of the animations show the character rotated 90=BA in the vertic= al axis. - - The flipped normals issue persists, I think that there must be a simple option in the exporter to flip the normals. - - Only 4 animations show in the file (afaik Marc did some more), maybe when the contradictory number of frames thing is fixed this too... JP -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAks3ru0ACgkQchi8veCammcksACbByNs4vtPdutKrI9d4GNSPa5O fHcAnic3/92aSUXDvD4eduo1tFxeDM0L =3DBn51 -----END PGP SIGNATURE-----