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bug#59794: 29.0.60; NSport segfaults when a fullscreen frame is being cl


From: Kai Ma
Subject: bug#59794: 29.0.60; NSport segfaults when a fullscreen frame is being closed)
Date: Sun, 4 Dec 2022 22:04:05 +0800

> On Dec 4, 2022, at 21:53, Daniel Martín <mardani29@yahoo.es> wrote:
> 
> Kai Ma <justksqsf@gmail.com> writes:
> 
>> 
>> diff --git a/src/nsterm.m b/src/nsterm.m
>> index 507f2a9e7d..f99d7cde3c 100644
>> --- a/src/nsterm.m
>> +++ b/src/nsterm.m
>> @@ -6703,8 +6703,18 @@ - (BOOL)acceptsFirstResponder
>> 
>> - (void)resetCursorRects
>> {
>> -  NSRect visible = [self visibleRect];
>> -  NSCursor *currentCursor = FRAME_POINTER_TYPE (emacsframe);
>> +  NSRect visible;
>> +  NSCursor *currentCursor;
>> +
>> +  /* FIXME: [resetCursorRects:] can be called from the event loop
>> +     after the frame is deleted.  When this happens,
>> +     emacsframe->output_data is NULL.  This means there is an
>> +     underlying leak of the EmacsView object!  (bug#59794) */
>> +  if (! emacsframe || ! FRAME_OUTPUT_DATA (emacsframe))
> 
> Wouldn't it be more clear to check !FRAME_LIVE_P (emacsframe) instead?
> (I can't reproduce this bug, so I don't know if that would avoid the
> crash.)  There is a similar check in - (void)windowWillExitFullScreen
> and - (void)windowDidExitFullScreen, for example.


Indeed!  I can confirm this check also fixes the crash here.

Kai




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