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Re: gdba probs
From: |
Stefan Monnier |
Subject: |
Re: gdba probs |
Date: |
Tue, 10 Dec 2002 09:14:58 -0500 |
> On Sat, Dec 07, 2002 at 04:25:57PM -0500, Richard Stallman wrote:
> > The totalview debugger starts with 6 windows. But, hey!, lets be open
> > minded about this. How do you know you don't want them before you know
> > what they do ?
> >
> > Is there a way to make it more self-evident what these windows do?
> > What measures are taken in the code as it is now
> > to show the user what these windows do and how to use them?
>
> The meaning of the windows should be pretty obvious to most people who have
> some debugger experience I think; at least they were to me. I presumed when
> Nick said that, he meant it as a joke.
Their meaning is indeed obvious when they're not empty.
When they're empty, the buffer name gives a good hint, but I'm not
sure it's enough to make it "obvious".
> The bigger problem is that they simply aren't very useful unless they have
> some contents; until then they're just a waste of space -- and in many cases
Agreed. Only displaying them when there's something to display would
also solve the above "problem".
Stefan
- Re: gdba probs, (continued)
- Re: gdba probs, Richard Stallman, 2002/12/07
- Re: gdba probs, Nick Roberts, 2002/12/07
- Re: gdba probs, Richard Stallman, 2002/12/09
- Re: gdba probs, Nick Roberts, 2002/12/10
- Re: gdba probs, Kim F. Storm, 2002/12/10
- Re: gdba probs, Eli Zaretskii, 2002/12/11
- Re: gdba probs, Richard Stallman, 2002/12/11
- Re: gdba probs, Miles Bader, 2002/12/07
- Re: gdba probs,
Stefan Monnier <=
- Re: gdba probs, Richard Stallman, 2002/12/11