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Re: Mac OS X, Pocket PC and Windows Development
From: |
Lloyd Dupont |
Subject: |
Re: Mac OS X, Pocket PC and Windows Development |
Date: |
Mon, 15 Aug 2005 09:28:47 +1000 |
I could tell you that that you cannot really write the same code for both
PocketPC & Windows (even in .NET or, probably Cocoa) because they have very
different GUI constraint, layout, input method.
But, as far as .NET is concern you could write the same non-user / data-code
for both. (even use the sam DLL), but you have to compile them for the
PocketPC version (Compact framework) because it support a smaller API.
Now I don't know much about mono, even much less so on MacOSX, but from what
I gathered and was lead to believe, you could just take your binaries and
run them straight away on MacOSX (& FreeBSD (or even Linux) of course,
support would be even better there).
----- Original Message -----
From: <lists@southernohio.net>
To: <discuss-gnustep@gnu.org>
Sent: Saturday, August 13, 2005 5:44 AM
Subject: Mac OS X, Pocket PC and Windows Development
I have an application with a unique user interface that I wish to develop
for essentially all operating systems, but primarily for Pocket PC, Mac OS
X and Windows. I have deliberated over various options and now I think I
have less of an idea of what development platform to use now than when I
started.
I would love to stick with Cocoa and use GnuSTEP to fill in for
compatibility for the other platforms, but I don't know if this is
viable. Java and Mono/.NET have also crossed my path but I'm really just
not sure and hoped to get some solid advice from folks involved in such
arenas.
Thanks much for any help!
-George
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