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Re: Revised SVG stuff


From: Moazin K
Subject: Re: Revised SVG stuff
Date: Tue, 18 Jan 2022 16:43:52 -0800

> Instead, it'll resort to whatever type of glyph is found.  That's
> the current behavior of cff_slot_load and TT_Load_Glyph.

OK.  If necessary, please modify the code!  I think the code spoty in
question is the right place to avoid auto-hinting for OT-SVG glyphs.

Umm, if I change `cff_slot_load` and `TT_Load_Glyph` so that they
return errors if an SVG table is found but a glyph isn't, then how am
I going to make sure that the rendering resorts to other color tables 
or the b/w outline when an SVG glyph is not found?

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