gnash-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash-dev] release status


From: strk
Subject: Re: [Gnash-dev] release status
Date: Wed, 11 Oct 2006 19:51:46 +0200

On Wed, Oct 11, 2006 at 07:13:25PM +0200, Udo Giacomozzi wrote:
> Hello strk,
> 
> Wednesday, October 11, 2006, 7:00:02 PM, you wrote:
> s> - fix font anti-aliasing;
> s>         STILL TO DO
> 
> I proposed a solution...
> Thread: Re[2]: [Gnash-dev] GTK-AGG GUI
> Date: Tue, 10 Oct 2006 18:57:56 +0200
> 
> No response so far.

mm.. I'll check that out (links to the archives are better for this
kind of references: see http://lists.gnu.org/archive/html/gnash-dev/)

> And another one:
> Does the parser really start reading everything? Can't it stop after
> the header so that the stage size is known and the renderer can be
> initialized (and after that become multithreaded)?

I guess we can do that, but it won't fix the antialiasing problem.
That is due to the fact that the generation of textured glyphs
must currently happen once at end of parsing, while we need them
during play and cannot wait for end of parsing.

> s> - warning-free builds;
> s>         some warnings left in amf.cpp and a lot
> s>         in render_handler_agg.cpp
> 
> I know, hopefully I have some time for that tomorrow.
> 
> 
> I think I found a bothering bug involving buttons. Still need to
> make a testcase for it. It really affects interaction with movies.
> Will tell you more ASAP.

Be aware that the new MovieTester class might be also used for
existing SWF (no need for Ming) so eventually I'd put SWF
somewhere (movies.all ? samples ?)

--strk;





reply via email to

[Prev in Thread] Current Thread [Next in Thread]