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Re[2]: [Gnash-dev] AGG backend now supporting all fill styles


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] AGG backend now supporting all fill styles
Date: Thu, 26 Oct 2006 13:22:28 +0200

Hello strk,

Thursday, October 26, 2006, 12:30:35 PM, you wrote:
s> Oh, another (minor) problem: it seems we'd need more of compatilibity
s> layers...

Damn. Can you fix this (or whoever made the current compatibility
layer)?


s> PS: first chapter starts fine here.. let me know where do you expect
s>     a failure as for ActionScript ...

It starts loading (preloader is visible) but stops at 95% (sometimes
earlier). The boy keeps on running but it doesn't start playing.

Can't see any errors - I thought this is because of some unimplemented
ActionScript class...


address@hidden:~/gnash$ gui/gnash -v ~/nj_chapterninjai01_bb.swf
13:20:40: Verbose output turned on
13:20:40: ERROR: Sound requested but no sound support compiled in
13:20:40: Created top level window
13:20:40: Couldn't find pixmap file: gnash_128_96.ico

** (lt-gnash:28872): WARNING **: Couldn't find pixmap file: gnash_128_96.ico
13:20:40: WARNING: Resize request received while there's still no movie loaded, 
can't correctly set movie scale
13:20:40: WARNING: Resize request received while there's still no movie loaded, 
can't correctly set movie scale
13:20:40: GTK-AGG: Create renderer with pixelformat RGB24
13:20:40: framebuffer pixel format is RGB24
13:20:40: Base url set to: file:///home/udo/nj_chapterninjai01_bb.swf
13:20:40: GTK-AGG: 390000 bytes offscreen buffer allocated
13:20:40: initialized AGG buffer <0x414a9008>, 390000 bytes, 500x250, rowsize 
is 1500 bytes


Using GTK-AGG.

Udo





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