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[Gnash-dev] AGG renderer complete
From: |
Udo Giacomozzi |
Subject: |
[Gnash-dev] AGG renderer complete |
Date: |
Tue, 31 Oct 2006 10:09:35 +0100 |
Hi all,
my last commit to CVS (not 0.7.2 branch) implements all sorts of
masks for the AGG renderer, including nested ones. With this one
last change the renderer should support *everything* correctly,
except for the yet missing video support.
There is a known issue with adjacent shapes not being perfectly
rendered (only for the anti-aliasing pixels), but it's only visible
in some rare cases.
However, all gradients, gradient overflows, transformations, curves,
sub-shapes, masks, glyphs, outlines, cursors..... should be rendered
correctly. In the case of masks it may support even more than the
Flash plugin does (for example, text boxed are masked, while Flash
simply does not render them at all when they're under a mask and
AFAIK dynamic text does not work as a mask, while Gnash allows it),
however outlines have been explicitely disabled inside a mask, to
be compatible with Flash.
The renderer uses damn much templates (note the AGG render handler
is my first c++ code I wrote ever) and this probably results in a
very bloated machine code. But it's a good thing because it speeds
up rendering (specializations for many situations).
Anyway, the AGG renderer re-implements many parts of the rendering
process. First of all, it skips the tesselator. So, if you notice
any errors while rendering that work with other renderers, please
let me know.
Otherwise I'll see to optimize the code a bit (possibilities noted
in the code) and have a look at the ActionScript classes because
there is certainly a lot left to do ;)
Udo
- [Gnash-dev] AGG renderer complete,
Udo Giacomozzi <=