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Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash


From: Udo Giacomozzi
Subject: Re[2]: [Gnash-dev] Re: gotoAndPlay bug in Gnash
Date: Wed, 9 May 2007 17:38:12 +0200

Hello strk,

Wednesday, May 9, 2007, 5:36:25 PM, you wrote:

s> I'm talking about a gotoAndPlay(6) for your above example.
s> Is mc._x reset ?

No.

But removing the pointer won't clear the instance when jumping back to
frame 3. Or it is because of depth?

*confused*


Udo





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