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Re: [Gnash-dev] Many of time spend on agg when render and rasterize
From: |
strk |
Subject: |
Re: [Gnash-dev] Many of time spend on agg when render and rasterize |
Date: |
Wed, 10 Oct 2007 10:26:42 +0200 |
On Wed, Oct 10, 2007 at 09:49:08AM +0200, Udo Giacomozzi wrote:
> Hello ligy8160,
>
> Wednesday, October 10, 2007, 9:12:05 AM, you wrote:
> l1c> From the results checked on PC, almost 80% of the time when play
> l1c> movies are spent in rasterizering and rendering.
>
> Sure. That is the hardest part (in terms of CPU usage) when rendering vector
> graphics. You have to understand that Flash is a *vector* animation format
> and is completely different from MPEG and similar video formats. A Flash
> player has to *render* the scene in real time which much depends on *what*
> you see in the movie.
>
> So it's not a matter of RGB or YUV (except if you are playing a FLV video),
> it's simply that your CPU hasn't enough horsepower to render your Flash movie
> in real time. If we could make the AGG renderer faster, we would! But at the
> moment we see no possibility to do that.
>
> Your only possibility is to play simpler movies, some of them will play fine
> on your CPU, but don't expect miracles.
Try also to reduce FPS. Sometime FPS is high for no apparent reason.
--strk;