on 2007-10-31 09:32 +0100,Udo Giacomozzi worte :
sibily even a specialized GUI for this kind of things.
A special renderer is not necessary, AGG would fit perfectly in this
scenario. Instead, a special GUI is necessary that pushes the frame
buffer to a video file codec instead of copying it to the video card.
The FB GUI might be a good starting point.
Udo
ye~~~
Using agg renderer, when initializing agg ,wo should give a memory
address and the size of memory to agg renderer.
(agg_rendererer->init_buffer(MemoryAddress, SizeOfMemory, WidthOfFrame,
HeightOfFrame);
so the Memory can be specifyed by ourself. and we just get the timer of
the gui to advance the movie.