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From: | strk |
Subject: | [Gnash-dev] possible optimization in rendering |
Date: | Thu, 14 Feb 2008 21:31:04 +0100 |
A mail on gameswf list contained this suggestion: << - A lot of masked objects have bounding boxes that does not intersect with mask bounding box. 2D bounding box test should be sufficent to exclude most shapes. >> Just tought it might be taken in consideration... --strk;
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