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[Gnash-dev] possible optimization in rendering


From: strk
Subject: [Gnash-dev] possible optimization in rendering
Date: Thu, 14 Feb 2008 21:31:04 +0100

A mail on gameswf list contained this suggestion:

<<
- A lot of masked objects have bounding boxes that does not intersect
with mask bounding box. 2D bounding box test should be sufficent to
exclude most shapes.
>>

Just tought it might be taken in consideration...

--strk;




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