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Re: [Gnash-dev] Coordinate system discussion cont'd
From: |
Russ Nelson |
Subject: |
Re: [Gnash-dev] Coordinate system discussion cont'd |
Date: |
Tue, 6 May 2008 15:03:09 -0400 |
Udo Giacomozzi writes:
> First, because OpenGL appears to need it. Second, because this would
> allow much flexibility for the renderer. For example, it could render
> at 800x600 and let the gfx card upscale to 1920x1080 - interesting
> for flash video players.
Because Silverlight can do High Def video.
> * is matrices really the plural of "matrix"?
Yes.
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