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Re: [Gnash-dev] Coordinate system discussion cont'd


From: Russ Nelson
Subject: Re: [Gnash-dev] Coordinate system discussion cont'd
Date: Tue, 6 May 2008 15:03:09 -0400

Udo Giacomozzi writes:
 > First, because OpenGL appears to need it. Second, because this would
 > allow much flexibility for the renderer. For example, it could render
 > at 800x600 and let the gfx card upscale to 1920x1080 - interesting
 > for flash video players.

Because Silverlight can do High Def video.

 > * is matrices really the plural of "matrix"?

Yes.

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