[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Gnash-dev] What's our Mac story for gnash?
From: |
Russ Nelson |
Subject: |
Re: [Gnash-dev] What's our Mac story for gnash? |
Date: |
Fri, 6 Jun 2008 00:24:22 -0400 |
Bastiaan Jacques writes:
> I've been doing some work on the Mac port very recently. I managed to
> get the Aqua GUI working (with OpenGL, which comes with most (or all))
> Macs. I had to implement antialiasing using the multisample OpenGL
> extension because the Mac doesn't have hardware acceleration for the
> accumulation buffer (the antialiasing method we currently use). Anyway,
> the port is now almost complete. There are a few areas that need work
> like streaming video and implementing a few GUI hooks. Also we'll need
> to fix up our Mac package creation code.
>
> That said, this will likely not make it into 0.8.3.
Two questions:
1) Is our Aqua GUI working at all?
2) Does your Aqua GUI touch anything outside itself except in "safe" ways?
If the answers are "no" and "no", then I see no harm in including it
in 0.8.3 even if it isn't working perfectly.
--
--my blog is at http://blog.russnelson.com | Software that needs
Crynwr sells support for free software | PGPok | documentation is software
521 Pleasant Valley Rd. | +1 315-323-1241 | that needs repair.
Potsdam, NY 13676-3213 | Sheepdog |