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Re: [Gnash-dev] drawVideoFrame


From: Craig Kelley
Subject: Re: [Gnash-dev] drawVideoFrame
Date: Tue, 2 Sep 2008 09:12:49 -0600

On Tue, Sep 2, 2008 at 1:19 AM, Shachar Kaufman
<address@hidden> wrote:

> I could do that with the current media handlers. I could also do graphics
> with OpenGL. That's not enough though. Think volume embedded equipment -
> slow CPU, lots of special purpose hardware for multimedia. To make this work
> the CPU has to worry only about managing playback at a high level, reacting
> to user input, dispatching high level messages only, to black box entities
> below it. The key, as always, is exposing the parallelism inherent to the
> application. I can't have the main CPU involved in every little detail.

I've built some experimental add-ons to the gtk renderer that allow it
to use XVideo, if that will help you out.  I've tested it on 1Ghz
Geode "thin client" devices with an old SiS video chipset.  It runs
Ubuntu 7.10 (256MB ram, 512MB flash), and can blow up flash content to
1280x1024 with very little CPU use.

Not very useful for piece-mealing out the work of flash components,
but great for full-screen viewing.

http://www.xmission.com/~ink/gnash/gnash-xvideo/

-- 
http://inconnu.islug.org/~ink finger address@hidden for PGP block




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