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Re: [Gnash-dev] FLTK GUI


From: Tonko Juricic
Subject: Re: [Gnash-dev] FLTK GUI
Date: Thu, 27 Nov 2008 12:19:43 -0500

I may give it a try again later, but it is frustrating to be a mere 8
unresolved externals away from the first executable program and have
it so trivial yet, so far practically impossible to get few integers
and functions exported. I would have to start modifying FLTK headers
to try things, maybe even create my own version of Visual Studio FLTK
project, rather than using this one from distribution which needs
conversion to VS9. But at this stage I want to see gravity.swf like
right now ... today if possible :)

On Thu, Nov 27, 2008 at 7:48 AM, zou lunkai <address@hidden> wrote:
>> and it seems it wants to link to either Cairo or OpenGL. I don't want
>> any of these libs to be manadatory with GUI choice.
>> All in all I am very inclined to flush the toilet and avoid FLTK2 as a
>> default MSVC Win32 GUI.
>
>> Said that, since README implies that SDL is not as functional as is
>> FLTK, the conclusion is that there is no decent, simple GUI for Win32
>> and I am back thinking that for Win32 I may not need some portable GUI
>> when I already have the actual Win32 GUI itself.
>
> SDL supports simple GUI functions and event polling, that why it's simple
> to use. If you need add menus or any other complex features, then SDL
> is not suitable.
>
> You may want to maintain a separate dir for your native GUI source code,
> I guess the free world does not have any interest to touch it with makefile:)
> Yeah, I think it's not a bad choice as long as your native GUI source won't
> increase any maintenance burden to the free world.
>
> --zou
>




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