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From: | Bastiaan Jacques |
Subject: | Re: [Gnash-dev] profiling and performance |
Date: | Mon, 9 Mar 2009 17:53:15 -0700 (PDT) |
User-agent: | Alpine 2.00 (DEB 1167 2008-08-23) |
On Tue, 10 Mar 2009, Steve Castellotti wrote:
Does OpenGL just fall back to AGG for the pieces which it doesn't support? In other words, if by using OpenGL can I assume the bits which are supported by hardware acceleration will be accelerated, and the bits which are not will run just as fas as they would under AGG?
No. The idea is to implement the more advanced rendering features using modern hardware acceleration techniques like shader and fragment language. Bastiaan
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