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Re: [Gnash-dev] profiling and performance


From: Bastiaan Jacques
Subject: Re: [Gnash-dev] profiling and performance
Date: Mon, 9 Mar 2009 17:53:15 -0700 (PDT)
User-agent: Alpine 2.00 (DEB 1167 2008-08-23)

On Tue, 10 Mar 2009, Steve Castellotti wrote:

   Does OpenGL just fall back to AGG for the pieces which it doesn't
support? In other words, if by using OpenGL can I assume the bits which
are supported by hardware acceleration will be accelerated, and the bits
which are not will run just as fas as they would under AGG?

No. The idea is to implement the more advanced rendering features using
modern hardware acceleration techniques like shader and fragment language.

Bastiaan




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