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Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap c
From: |
strk |
Subject: |
Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly? |
Date: |
Fri, 15 May 2009 09:53:13 +0200 |
On Wed, May 06, 2009 at 01:55:13AM +0800, Wei Cao wrote:
> I read gnash's source, and added a setInvalidatedRegions call in SDLGui, to
> set invalidated regions in the renderer after movie_root::advance(), before
> movie_root::display(). That helps a lot, but performance is still not
> satisfied.
Would you mind contributing your patch to SDL gui ?
--strk;
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- [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, Wei Cao, 2009/05/05
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, strk, 2009/05/06
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?,
strk <=
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, Wei Cao, 2009/05/17
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, strk, 2009/05/17
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, Andrea Palmatè, 2009/05/17
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, Wei Cao, 2009/05/17
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, Andrea Palmatè, 2009/05/17
- Re: [Gnash-dev] Any ideas about drawing character or shape in a bitmap cache instead of rendering in agg directly?, Wei Cao, 2009/05/17