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Re: [Gnash-dev] FPS sync
From: |
strk |
Subject: |
Re: [Gnash-dev] FPS sync |
Date: |
Tue, 26 May 2009 10:17:29 +0200 |
On Tue, May 26, 2009 at 12:13:14AM +0200, Andrea Palmatè wrote:
> Also network streaming seems a problem since if i play an swf file
> with an embedded flv loading it from my Amiga it plays really fast and
> with low cpu usage.
This is a weak spot in Gnash. IO would need some more love.
Anyway, the curl_adapter is where you should look at.
It caches all it reads from network into a local file, to allow
for seek-backs w/out reading all in memory.
For blocking calls it enters a loop which may be the cause of the
high CPU usage. It's using select() right now but with a very short
timeout due to weird problems I was having in the past with longer
ones. Might be time to higher that timeout again and go deeper at
figuring what problem it might represent.
--strk;
Free GIS & Flash consultant/developer () ASCII Ribbon Campaign
http://foo.keybit.net/~strk/services.html /\ Keep it simple!
- [Gnash-dev] FPS sync, strk, 2009/05/25
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/27
- Re: [Gnash-dev] FPS sync, strk, 2009/05/27
- Re: [Gnash-dev] FPS sync, Wei Cao, 2009/05/30
- Re: [Gnash-dev] FPS sync, strk, 2009/05/30
- Re: [Gnash-dev] FPS sync, Andrea Palmatè, 2009/05/27
- [Gnash-dev] u2_has.swf profiling (was: FPS sync), strk, 2009/05/28