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Re: [Gnash-dev] FPS sync


From: strk
Subject: Re: [Gnash-dev] FPS sync
Date: Wed, 27 May 2009 20:30:08 +0200

On Thu, May 28, 2009 at 02:12:50AM +0800, Wei Cao wrote:

> Hm.. Recently I wrote a alpha blending function to blend cached RGBA bitmap
> to agg's screen use SIMD instructions. The cache code is stable now I think,
> memory is freeed when character::destroy is called, every thing is OK except
> after running a long time (  loop for hundreds of times ), then
> process's memory footprint will begin to expand from a reasonable value,
> e.g. 20M, to hundreds of megabytes all of a sudden, I havn't found the
> reason.

Is this only with your patch or with 0.8.5 plain ?
Sounds like a big memory leakage, we could probably help with that.

--strk;

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