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From: | Joshua Beck |
Subject: | Re: [Gnash-dev] GSoC project ideas |
Date: | Sat, 31 Mar 2012 19:19:42 -0500 |
User-agent: | Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.24) Gecko/20111114 Lightning/1.0b2 Icedove/3.1.16 |
On 01/13/2012 10:56 AM, Rob Savoye wrote:
Are you willing to mentor this year? I'd like to implement the GLES2 renderer as my project (or at least implement the necessary shaders), so I would like to see the stubs.On 01/13/12 00:16, Joshua Beck wrote:Implement hardware acceleration using OpenVG 1.1 Implement hardware acceleration using OpenGL ES 2.0As the developer that added OpenVG support, I'd love to see somebody pick this up and add more capabilities to it. I'd also like to see GLES2 support, as that's what most mobile devices are using these days, and even the desktop is going that way. I have GLES2 stubs in a branch you could use to start with. - rob -
Also, I've been looking at the OpenGLES2 Task page on the wiki, and it says that the TestR test case will tell us what shaders we need. Has this been done yet?
Thank you, Joshua Beck
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