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[bug#35545] [PATCH] Add josm.
From: |
Björn Höfling |
Subject: |
[bug#35545] [PATCH] Add josm. |
Date: |
Tue, 18 Jun 2019 18:14:47 +0200 |
Hi Julien,
On Tue, 18 Jun 2019 14:29:36 +0200
Julien Lepiller <address@hidden> wrote:
> Le Mon, 6 May 2019 00:53:53 +0200,
> Björn Höfling <address@hidden> a écrit :
>
> > On Sun, 5 May 2019 13:37:09 +0200
> > Julien Lepiller <address@hidden> wrote:
> >
> > > > I know JOSM has plugins. Do you know anything about the licenses
> > > > of these plugins? Should we/do we need to compile all of them
> > > > from sources? Can we stick with the default Plugin-Repository?
> > > > I'm thinking about FSDG-compatibility.
> > > >
> > > > Björn
[..]
> So I've looked into that, but I haven't seen how to disable the plugin
> manager. I've talked to a JOSM developper during State of the Map
> France, and he told me every plugin was free software, and if not, it
> should be considered a bug, and the plugin will be removed. I think
> this is close to the spirit of the FSDG, so we might not have to
> disable the manager. WDYT?
>
> I agree it would be nicer to bootstrap plugins properly ourselves, but
> at least we won't advertise for non free plugins. I'll try to update
> to a newer version before pushing, unless you have more objections.
I feel a bit uncomfortable in deciding this on my own, though I think
it would be OK: We don't add the binaries directly and as you said,
all plugins should be free software (maybe not fully bootstrappable).
I'm adding Ludo and Ricardo in CC, I think they are more authoritative
in giving a final answer.
Thanks for discussing this with upstream.
Björn
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