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[bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache


From: John Kehayias
Subject: [bug#64738] [PATCH] gnu: Make Mesa use zstd compression for shader cache instead of zlib.
Date: Tue, 25 Jul 2023 21:27:17 +0000

Hello,

On Fri, Jul 21, 2023 at 06:15 PM, 宋文武 wrote:

> John Kehayias <john.kehayias@protonmail.com> writes:
>
>> On Thu, Jul 20, 2023 at 06:58 PM, 宋文武 wrote:
>>
>>>>
>>>>     gnu: mesa: Enable zstd compression for shader cache.
>>>>
>>>>     * gnu/packages/gl.scm (mesa)[inputs]: Add zstd:lib.
>>>>     [arguments]: Add '-Dzstd=enabled' to configure-flags.
>>>
>>> Pushed to the mesa-updates branch, merging progress tracked in
>>> <https://issues.guix.gnu.org/64369>.
>>>
>>> Thanks.
>>
>> An update here: I reset mesa-updates to just be the 2 commits from
>> before this patch (that were already built on Cuirass) but rebased on
>> master. Based on how many builds may be new, we can see what to do. I
>> hope it is just a small amount of rebuilds so mesa-updates can be merged
>> as is, and then include this and other patches for the next round.
>>
>> Hope that is okay, especially as I think this is a minor change to mesa,
>> rather than a bug or missing hardware support.
>>
>
> That's fine, thank you for take care of it.

I ended up adding this (and other changes) to mesa-updates along with
a mesa version bump and some other patches. Hopefully merging to
master in the next few days once substitutes look good.

Thanks!
John






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