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[bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [argumen


From: TakeV
Subject: [bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli
Date: Thu, 27 Jul 2023 19:54:23 -0700

I noticed this todo could be resolved, since the merge was built and
deployed upstream. 

---
 gnu/packages/game-development.scm | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/gnu/packages/game-development.scm 
b/gnu/packages/game-development.scm
index 127cbac127..84bbd68cce 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2017,10 +2017,6 @@ (define-public godot
                               "assimp"
                               "astcenc"
                               "basis_universal"
-                              ;; TODO: Can unbundle once
-                              ;; 
<https://github.com/godotengine/godot/pull/79101>
-                              ;; is merged
-                              "brotli"
                               ;; Godot needs ca-certificates.crt, but that is
                               ;; not available in build environment
                               "certs"
@@ -2067,6 +2063,7 @@ (define-public godot
                         "use_volk=no"
                         ;; Avoid using many of the bundled libs.
                         ;; Note: These options can be found in the SConstruct 
file.
+                        "builtin_brotli=no"
                         "builtin_embree=no"
                         "builtin_enet=no"
                         "builtin_freetype=no"
@@ -2193,6 +2190,7 @@ (define-public godot
      (list pkg-config))
     (inputs
      (list alsa-lib
+           brotli
            dbus
            embree
            enet

base-commit: 35c8d631d2bd63c64e863b5509f29fdcb7f856e6
-- 
2.41.0






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