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[bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [argumen
From: |
TakeV |
Subject: |
[bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli |
Date: |
Thu, 27 Jul 2023 19:54:23 -0700 |
I noticed this todo could be resolved, since the merge was built and
deployed upstream.
---
gnu/packages/game-development.scm | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index 127cbac127..84bbd68cce 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -2017,10 +2017,6 @@ (define-public godot
"assimp"
"astcenc"
"basis_universal"
- ;; TODO: Can unbundle once
- ;;
<https://github.com/godotengine/godot/pull/79101>
- ;; is merged
- "brotli"
;; Godot needs ca-certificates.crt, but that is
;; not available in build environment
"certs"
@@ -2067,6 +2063,7 @@ (define-public godot
"use_volk=no"
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct
file.
+ "builtin_brotli=no"
"builtin_embree=no"
"builtin_enet=no"
"builtin_freetype=no"
@@ -2193,6 +2190,7 @@ (define-public godot
(list pkg-config))
(inputs
(list alsa-lib
+ brotli
dbus
embree
enet
base-commit: 35c8d631d2bd63c64e863b5509f29fdcb7f856e6
--
2.41.0
- [bug#64909] [PATCH] * gnu/packages/game-development.scm (godot) [arguments, inputs]: use system brotli,
TakeV <=