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From: | Benja Fallenstein |
Subject: | Re: [Gzz] Asko 2003-03-05 (vobs) |
Date: | Wed, 05 Mar 2003 18:08:41 +0100 |
User-agent: | Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2.1) Gecko/20021226 Debian/1.2.1-9 |
Asko Soukka wrote:
9h workday - work around vobsCurrently "OvalBgVob", "ColoredSectorVob" and "ColoredSquareSectorVob" should be working on both AWT and OpenGL. OvalBgVob is alternative to RectBgVob (colors shown as stripes) and SectorVobs are to be usedin ball-stick like contexts. Benja: Should we consider of using different vob to distinct nodes from literals? I already tried to use OvalBgVob, but because it has lesser space for text also the text should be drawn smaller and maybe with little indent :/
Or the OvalBgVob bigger? I'd prefer same text size for everything. The text should be fully contained in the oval-- dunno how to do the math to ensure that.
Basically, this view is already in TODO-loom as an optional 0.1 task: + Optional node view showing Resources as green ovals (no border) and Literals as yellow rectangles (no border). This convention is used e.g. by the RDF specs. Would be nice if you could implement this. - Benja
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