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Re: [GMG-Devel] Feature design
From: |
☮ elf Pavlik ☮ |
Subject: |
Re: [GMG-Devel] Feature design |
Date: |
Fri, 02 Nov 2012 11:18:31 +0000 |
User-agent: |
Sup/0.12.1 |
Excerpts from Christopher Allan Webber's message of 2012-11-01 23:15:37 +0000:
> Heya all,
>
> So a few weeks ago I got an email from Aaron Williamson (who had just
> implemented the collections feature at that time) about how we go about
> designing features, basically asking if we shouldn't be taking a more
> design-oriented approach to things. To paraphrase, he observed that
> lately we've been having a "someone picks a feature and implements it
> and then afterwards Jef van Schendel runs in and tries to clean up the
> look of things" approach. Is this really the right way? I told him I
> was interested in discussing this, but I didn't want to interrupt the
> campaign launch. But given that the campaign is coming near a close, I
> think it's a good time for this conversation to resurface.
>
> In fact, we had a conversation in #mediagoblin on IRC today. Roughly,
> what Jef and I came to were the following points:
> - We want better planned out features, both design-wise and otherwise,
> while simultaneously not slowing or blocking people from developing
> things, to the extent that's possible.
> - We do want a more designed-first development process. However that
> doesn't just mean graphic design, it's also technical design.
> Rushing into a design without thinking about the user experience is
> bad. On the other hand, just throwing design up there without
> thinking about the technical end isn't great either.
> - Maybe we could add a ux-needed tag to the tracker?
> - So what we should be doing is, for larger things especially, having
> more conversation about how things should work beforehand.
> - We used to do more of this... at the very least, we used to write up
> more concrete lists of how to implement things, have ascii art mockups,
> then real mockups, and implementions, etc. More of that!
> - Hopefully me coming on fulltime will help with this post-campaign:
> I think a lot of this is keeping conversations aligned and helping
> guide things.
>
> Anyway, thoughts? I'm happy to have more conversation about this here.
> Otherwise, this is a good conversation for the meeting!
> - cwebb
I find this approach, which puts Interaction Design first, very useful:
"Behavior Driven Outside In Development Explained"
http://www.knwang.com/behavior-driven-outside-in-development-explai
- [GMG-Devel] Feature design, Christopher Allan Webber, 2012/11/01
- Re: [GMG-Devel] Feature design,
☮ elf Pavlik ☮ <=
- Re: [GMG-Devel] Feature design, Jef van Schendel, 2012/11/02
- Re: [GMG-Devel] Feature design, Joar Wandborg, 2012/11/03
- Re: [GMG-Devel] Feature design, ☮ elf Pavlik ☮, 2012/11/03
- Re: [GMG-Devel] Feature design, Christopher Allan Webber, 2012/11/05
- Re: [GMG-Devel] Feature design, Joar Wandborg, 2012/11/05
- Re: [GMG-Devel] Feature design, Jef van Schendel, 2012/11/05
- Re: [GMG-Devel] Feature design, Christopher Allan Webber, 2012/11/18