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Re: [GMG-Devel] Feature design


From: ☮ elf Pavlik ☮
Subject: Re: [GMG-Devel] Feature design
Date: Sat, 03 Nov 2012 09:47:13 +0000
User-agent: Sup/0.12.1

Excerpts from Joar Wandborg's message of 2012-11-03 09:35:22 +0000:
> On 11/02/2012 11:51 PM, Jef van Schendel wrote:
> > Hi!
> > 
> > Two quick notes:
> > 
> > 2012/11/2 Christopher Allan Webber <address@hidden
> > <mailto:address@hidden>>
> > 
> > >    To paraphrase, he observed that
> > >    lately we've been having a "someone picks a feature and implements it
> > >    and then afterwards Jef van Schendel runs in and tries to clean up the
> > >    look of things" approach.  Is this really the right way? 
> > 
> > 
> > I think it's important to note that it's not just the look of things. I
> > don't mind "cleaning up afterwards" when it comes to the graphical bits,
> > because doing so is easy enough. However, the interaction design side of
> > things is not only more important, but also much harder to change
> > after-the-fact.
> 
> I very much agree with this, what we have to figure out is how to
> mock-up user experience beforehand. I guess writing/user stories is the
> most usable option.
+1 usage stories


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