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Re: [GMG-Devel] MediaGoblin for Android
From: |
Christopher Allan Webber |
Subject: |
Re: [GMG-Devel] MediaGoblin for Android |
Date: |
Wed, 28 Nov 2012 13:32:23 -0600 |
User-agent: |
mu4e 0.9.9-dev6; emacs 24.0.92.1 |
Sorry for the delayed reply. But this is SUPER AWESOME!
I don't know what other things I have to say about it; I don't know much
about Android development. But I am super excited... people have been
asking for this for a long time! :)
Nathan Yergler writes:
> I'm very happy to report that I just pushed the first commits for a
> working [with some caveats] MediaGoblin client for Android (MGA). The
> code allows users to register a MediaGoblin account on their Android
> device and upload images using the standard Android "share"
> functionality. The application currently supports Android 2.3
> (Gingerbread) and later. This builds on the API and OAuth plugins, as
> well as a proof of concept developed by Michael Helland.
>
> You can see screenshots of the installation process, logging in, and
> uploading media at http://mediagoblin.com/tag/mga/
>
> The source is available at
> https://gitorious.org/mediagoblin/mediagoblin-android
>
> So what are the caveats? MGA uses the API and OAuth for communication
> with MediaGoblin, so your server must have both plugins enabled.
> Additionally, OAuth requires that a client application register with
> the server out of band, in order to obtain an client ID and "secret"
> key. This ID and key will be different on different servers, so we'll
> need to figure out how to best handle this. Additionally, the OAuth
> plugin needs support for refresh tokens. It appears that some thought
> has been given to that, but they're not currently generated. With the
> current support users would need to re-register every 30 days (when
> tokens expire).
>
> My intention is to work on improving the API to support refresh
> tokens, and try to figure out how best to deal with the issue of
> client registration in the near future. Once those issues are resolved
> I'll make APKs available for installation. Until then you'll need to
> grab the source, put in your client ID and secret key, and build it
> yourself.
>
> Suggestions, feedback, questions, etc all welcome.
>
> Thanks,
>
> NRY
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