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Re: [PATCH] target/arm/helper: Fix timer interrupt masking when HCR_EL2.


From: Alex Bennée
Subject: Re: [PATCH] target/arm/helper: Fix timer interrupt masking when HCR_EL2.E2H == 0
Date: Fri, 07 Feb 2025 18:29:27 +0000
User-agent: mu4e 1.12.8; emacs 29.4

Richard Henderson <richard.henderson@linaro.org> writes:

> On 2/7/25 07:45, Peter Maydell wrote:
>> This is where things go wrong -- icount_start_warp_timer()
>> notices that all CPU threads are currently idle, and
>> decides it needs to warp the timer forwards to the
>> next deadline, which is at the end of time -- INT64_MAX.
>> But once timer_mod_ns() returns, the generic timer code
>> is going to raise an interrupt (this goes through the GIC
>> code and comes back into the CPU which calls cpu_interrupt()),
>> so we don't want to warp the timer at all. The clock should
>> stay exactly at the value it has and the CPU is going to
>> have more work to do.
>> How is this supposed to work? Shouldn't we only be doing
>> the "start moving the icount forward to the next deadline"
>> once we've completed all the "run timers and AIO stuff" that
>> icount_handle_deadline() triggers, not randomly in the middle
>> of that when this timer callback or some other one might do
>> something to trigger an interrupt?
>
> I don't understand timer warping at all.  And you're right, it doesn't
> seem like this should happen outside of a specific point in the main
> loop.

This has come up before - and the conclusion was we don't know what
sleep=on/off is meant to mean. If the processor is asleep and there are
no timers to fire then nothing will happen.

It was off-list though:

  Subject: Re: qemu-system-aarch64 & icount behavior
  Date: Wed, 22 Jul 2020 at 11:21
  From: Kumar Gala <kumar.gala@linaro.org>
  Subject: Fwd: qemu-system-aarch64 & icount behavior
  Message-ID: 
<CAFEAcA9DnBQFnOc1HJav2DyLwsQu+YYE5RyZp5wrLxyc1gZqOQ@mail.gmail.com>
  Date: Fri, 24 Jul 2020 17:25:51 +0100
  From: Peter Maydell <peter.maydell@linaro.org>

>> ... But I don't think there's any reason why
>> timer callbacks should be obliged to reprogram their timers
>> last, and in any case you can imagine scenarios where there
>> are multiple timer callbacks for different timers and it's
>> only the second timer that raises an interrupt...
>
> Agreed.
>
>
> r~

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro



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