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[task #16489] Submission of ArcadeFighter Game Engine


From: André Frazatto
Subject: [task #16489] Submission of ArcadeFighter Game Engine
Date: Tue, 16 Jan 2024 12:24:13 -0500 (EST)

URL:
  <https://savannah.nongnu.org/task/?16489>

                 Summary: Submission of ArcadeFighter Game Engine
                   Group: Savannah Administration
               Submitter: tooold2rocknroll
               Submitted: Tue 16 Jan 2024 05:24:13 PM UTC
         Should Start On: Tue 16 Jan 2024 12:00:00 AM UTC
   Should be Finished on: Fri 26 Jan 2024 12:00:00 AM UTC
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any


    _______________________________________________________

Follow-up Comments:


-------------------------------------------------------
Date: Tue 16 Jan 2024 05:24:13 PM UTC By: André Frazatto <tooold2rocknroll>
A new group has been registered at Savannah.
This group will remain inactive until a site admin approves
or discards the registration.


= Registration Administration =

Approving or discarding the registration must be done using the specific
[https://savannah.nongnu.org/siteadmin/groupedit.php?group_id=12342 Group
administration] page, accessible only to site
administrators logged in as superusers.

= Registration Details =

* Name: *ArcadeFighter Game Engine*
* System Name:  *arcadefighter*
* Type: non-GNU software and documentation
* License: GNU General Public License v3 or later

----

== Description: ==
This project aims to be a open source game engine specialized in (but not
limited to) 2D fighting games in the likes of Street Fighter, King of Fighter,
Samurai Showdown, etc.

It'll also be a educational tool for hobby game programmers, in particular,
and any other student in the areas that involve game development in general,
like designers, artists, storytellers, etc. Although support for a less
"programmer oriented engine" will come latter in the form of supporting
graphical tools and scripts.

For now, it is composed of two parts, the game engine itself (that is called
simple ArcadeFighter and referenced as "the library") and a companion demo
(the ArcadeFighter Demo) that is meant as a testing platform for the library
capabilities, a tutorial for how to use the library and a simple (but complete
and customizable) fighting game.

The project is currently implemented using only C/C++ and has a small set of
dependencies of external libraries, mainly related to OpenGl particularities.


== Other Software Required: ==
ArcadeFighter uses [glad](https://github.com/Dav1dde/glad) to load OpenGL's
bindings.  
The generated code from glad is any of Public Domain,
[WTFPL](http://www.wtfpl.net/about/) or
[CC0](https://creativecommons.org/publicdomain/zero/1.0/).

ArcadeFighter uses the [STB library](https://github.com/nothings/stb) to load
image files.  
Sean Barrett's STB library is published under the [MIT
License](https://mit-license.org/) or Public Domain.

ArcadeFighter rendering is derivative of
[Breakout](https://learnopengl.com/In-Practice/2D-Game/Breakout).  
Breakout is free software: you can redistribute it and/or modify it under the
terms of the
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) license as published
by Creative Commons, either version 4
of the License, or (at your option) any later version.


== Tarball URL: ==
https://savannah.nongnu.org/submissions_uploads/XxdbsU-ArcadeFighterDemo.tar.gz









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