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Re: [Savannah-users] I would like to hose a free project, and include no
From: |
Sylvain Beucler |
Subject: |
Re: [Savannah-users] I would like to hose a free project, and include non-free examples. |
Date: |
Sun, 10 Aug 2008 00:14:15 +0200 |
User-agent: |
Mutt/1.5.18 (2008-05-17) |
Hi,
This looks similar to Interactive Fictions so I think I understand the
issues.
For non-software content, Savannah only accepts free licenses
(including CC-BY and CC-BY-SA). This means the game books need to be
distributed under a free license, or they need to be distributed
separately (outside Savannah).
--
Sylvain
On Sat, Aug 09, 2008 at 09:15:23AM -0700, Brandon wrote:
> I am the administrator and author of the free, open source project, The
> Gamebook Engine: http://www.freegameengines.org/gamebook-engine/ (note
> that this link redirects to sourceforge). The Gamebook Engine is
> licensed under the GNU GPLv2 or later. I am considering moving my
> project somewhere else, such as launchpad, or savannah.
>
> I created the first free, cross-platform gamebook engine. I felt it
> would be beneficial for my free project to include some examples
> (preferably free, of course). Unfortunately, I have been unable to find
> any free gamebooks. I wasn't really interested in writing my own, so I
> found a few online, and asked the authors if I could adapt and
> distribute theirs. S John Ross, the author of Ring of Thieves:
> http://www222.pair.com/sjohn/thieves.htm has allowed me to adapt and
> distribute his work, but under a restrictive license (no commercial
> use, no modifications). I also intend to adapt and distribute Age of
> Fable: http://www.ageoffable.net/ when that is complete. Age of Fable
> is distrubted under CC-BY-NC.
>
> So, if I create a project with savannah, where all code is free, am I
> allowed to include non-free content? Note that my free project does not
> depend on any gamebooks (but rather, the other way around), so that
> part of the FAQ is not relevant to this question.
>
> -Brandon