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How complete of a prototype do I require before submitting to savannah?
From: |
Matthew Polk |
Subject: |
How complete of a prototype do I require before submitting to savannah? |
Date: |
Tue, 8 Oct 2024 17:18:27 +0000 |
I'm not entirely sure how to word this, because I don't want to jump the gun or
get too far ahead of myself on an idea I've got. I want to toy with
experimenting with plugins for opentoonz (A BSD licensed animation program used
by ghibli heavily) and its slight fork (Just more frequent releases and some
newer features) called Tahoma2D. I know open isn't allowed on savannah as
stated in the rules, so I will not call the plugin project open* unless I'm
referring to the parent program.
How plugins work is that you can make plugins most notably in two different
ways. One is GLSL shaders with OpenGL and the other is in C or C++ (Despite
being a C++ program, it was designed to allow for C usage) so I thought (Just
pondering over, seeing what works and what doesn't) with gobject + libvips.
The question is: How much do I have to have completed before I can submit it
for review? 2-3 plugins showing it works? I was wondering before I plan to do
anything. Thank you for what you do. ALso I hope I submitted to the right
mailing list. Because I know this would go under nongnu.
- How complete of a prototype do I require before submitting to savannah?,
Matthew Polk <=