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Re: [Adonthell-devel] I'm back !!!


From: Kenneth Gangstoe
Subject: Re: [Adonthell-devel] I'm back !!!
Date: Mon, 18 Feb 2002 15:54:14 +0100
User-agent: Mutt/1.3.24i

Quoting Alexandre Courbot (address@hidden):
> 
> > > I'm no expert here, but adding support for other alternatives can't be
> > > bad. Like you said SDL is quite wide-spread so keeping support for it is
> > > good. If another supported lib gives me better performance I'd use it
> > > though. ...speaking of which - why not use OpenGL diirectly? :P
> > 
> > 'Cause OpenGL is graphics only. SDL or Clanlib provide more functionality.
> 
> On the other hand, you could also use, say, SDL for input & audio
> handling, while directly using OpenGL for rendering. That's what
> Tuxracer does I think, and it would work even if SDL isn't compiled with
> OpenGL support. But it's getting a bit messy too.

Very often, the layer between OpenGL and SDL/ClanLib is very thin, so you
wouldn't gain much from it, except more messy code...

- Kenneth



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