adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Adonthell-devel] Re: Loading/saving engine state


From: Kai Sterker
Subject: [Adonthell-devel] Re: Loading/saving engine state
Date: Tue, 15 Sep 2009 23:03:46 +0200

On Sun, Sep 13, 2009 at 2:00 PM, Kai Sterker <address@hidden> wrote:

> On a second thought, here is a better design: implement that save game
> manager in the base module and allow all the other modules to register
> the classes that need to be saved or loaded. Then, on saving, the
> manager will just iterate over those and call the appropriate
> interface method. This would also allow for a rough progress
> indication as we'd know in advance how many classes need to be
> loaded/saved.

Started with the implementation today, but didn't get very far yet.
Hope to have something to show over the weekend.

Kai




reply via email to

[Prev in Thread] Current Thread [Next in Thread]