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Re: Bison and automake together

From: Philip Herron
Subject: Re: Bison and automake together
Date: Tue, 2 Nov 2010 16:34:01 +0000

To be honest i think its more of a problem of the code bison is
generating, though i should look into what happens in GLR parser and
C++ i want to see for myself to judge it. But i do feel its on the
bison side of things it shouldnt assume the name of the header and
auto include. I assume though that GLR parsers and C++ parsers have
the head declarations where you would generally include this manually


On 2 November 2010 08:44, Paulo J. Matos <address@hidden> wrote:
> Philip Herron <address@hidden> writes:
>> Yeah this all seems like a bug to me, i dont do much C++ i prefer to
>> use C so i havent used C++ bison parsers et'al . But yeah i have a few
>> work arounds to get multiple bison and flex working i have some work i
>> want to do to ylwrap to help it all but i really haven't got the time
>> at the moment. Basically it could all be fixed with automake had more
>> control over ylwrap or make ylwrap more dumb just makes things easier.
> Should we get this reported as a bug for automake?
> For now a workaround is not to rename the .h file at all. Use
> and that's it. Or if you want to use scgparser.h instead then just have
> #include "" inside scgparser.h
> That should do the trick. It would nice, however to get this sorted out
> in automake.
> Cheers,
> --
> PMatos

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