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[Bug-gnubg] Snapshot 020626(GTK) menu interface
From: |
sev_notrump |
Subject: |
[Bug-gnubg] Snapshot 020626(GTK) menu interface |
Date: |
Fri, 28 Jun 2002 05:21:01 +0200 |
Sev_notrump wrote :
> > E Overview of the user
interface.
> > Some Menu Items are implemented as a
submunu , where they should be implemented as a pointer to a dialog
>> or tabbed dialog.
( in myopnion of course :)) It is verry irratating if you have to perform
18 (!!!) mouse
> > clicks to set the
analyse menu for example.(especialy if you cant save hem :)) ) ( Look at
the Appearence menu that's
much better !! )
Joern Thyssen wrote
> I agree wrt the analysis submenu. Other
menus?
>
> Jørn
So far i have suggestions for the two following
items
Menu Settings
submenu action
Game
point to
GameTabbedDialog
Analyses point
to AnalyseTabbed Dialog
GameTabbedDialog
Item Action
SetgameInfo
point to gameDialog ( includes player
names , match and
dicegeneration)
Levels
point to setPlayLevel
gameDialog
Item type
player
A
text
input
player
B
text
input
matchlenght text
input
use
cube ?
yes/no
Jacoby
yes/nO
Dice
generation
posibility's
as radio buttons
setPlayLevel
same as set now under Settings Players
AnalyseTabbedDialog Item
action
General point
to
AnalyseGenerallDialog
Chequer
Play point to Setting ->
evaluation ->chequer play (same as now
)
Cube Decision point to Setting ->
evaluation ->cube decisions (same as now
)
Output point
to AnalyseoutputDialog ( determines how analyses are
displayed
in
the ananotations window
AnalyseGeneralDialog
item
type
chequerplay
checkbox
cube action
checkbox
dice
rolls
checkbox
number of
moves text
input
to display in
the
Annotations
window
AnalyseOutputDialog
item
type
match equity as MWC
checkbox
GWC as
percentage checkbox
MWC as percentage
checkbox
( remark as it is now you can check all the three
options, if this is not right or has no influnce use as type "radio Buttons "
instead )