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Re: Cocoa ports of QuartzCore tests


From: Fred Kiefer
Subject: Re: Cocoa ports of QuartzCore tests
Date: Sat, 16 Jun 2012 00:36:54 +0200

Great that I could be of some help here.
Do you have access to the CoreAnimation example code that David used for his 
first Objective-C book? That code looks really simple to me.
And what about the unit tests? Are these already in GIT?

Fred

On the road

Am 15.06.2012 um 23:25 schrieb Ivan Vučica <ivucica@gmail.com>:

> 
> On 13. 6. 2012., at 23:30, Fred Kiefer wrote:
> 
>> When I look at the GIT repository you linked to I see that the last change 
>> was three days ago, which matches the last SVN commit. I would expect that 
>> all your changes are visible in both systems. But I did not see any Mac 
>> specific changes there.
> 
> Gregory,
> 
> I've just checked, and looks like my changesets were not yet pulled into the 
> "main" GitHub repo for gnustep-quartzcore? Could you try pulling them in, and 
> testing if the changes will correctly propagate into SVN?
> 
>> 
>> If nothing shows up when painting, you may be missing a flush call. Maybe 
>> just add a glFlush() somewhere? In you code I see a call to flushBuffer, 
>> which may not be what you need (See 
>> http://renderingpipeline.com/2012/05/nsopenglcontext-flushbuffer-might-not-do-what-you-think/)
> 
> What a weird implementation Apple has!
> 
> glFlush() is indeed what was missing. Thanks!
> 
> 
> 
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