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Re: inappropriate whole-frame flicker
From: |
Miles Bader |
Subject: |
Re: inappropriate whole-frame flicker |
Date: |
Thu, 28 Aug 2003 15:17:37 -0400 |
User-agent: |
Mutt/1.3.28i |
On Thu, Aug 28, 2003 at 12:53:06PM -0400, Richard Stallman wrote:
> We could also use a macro SET_GLYPH_FIELD (fieldname, value) which would
> normally set the field using the standard place to find the glyph. But
> when DEBUG, there would be two copies of the glyph, one initialized to all
> 0s and one initialized to all 1s. Then SET_GLYPH_FIELD would set the
> specified field in both glyphs. If the two glyphs are not identical, some
> field was not set.
Please don't do this now (if ever).
That would uglify the code enormously, as well as causing many patching
conflicts for out-of-tree code involving redisplay.
Since the glyph stuff wasn't the cause of the problems I was seeing, there
doesn't seem to be any urgency to making this particular aspect of glyph
debugging easier.
-Miles
--
[|nurgle|] ddt- demonic? so quake will have an evil kinda setting? one that
will make every christian in the world foamm at the mouth?
[iddt] nurg, that's the goal