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[Devel] Type1 Rendering Quality
From: |
Michael Pfeiffer |
Subject: |
[Devel] Type1 Rendering Quality |
Date: |
Tue, 12 Jun 2001 11:22:29 +0200 |
6/12/01 10:35:04 AM, "Boris Letocha" <address@hidden> wrote:
>> I guess sub-pixel precise positioning will make a glyph bitmap cache
>> ineffective.
>I am using only grid 2*2 and really big characters don't go to cache at
>all. And cache speed is ok ...
>>
>> >Using 96 DPI on screen.
>> I use 72 DPI. Is there a difference when a glyph is rendered into a
>> bitmap with 72 DPI or with 96 DPI but a smaller font size?
>Yes. 10pt font size is different in pixel size on 72 DPI and 96 DPI ...
Ok, and what happens when glyphes are rendered in size s in
72 DPI and in 96 DPI with size s * 72.0 / 96.0?
Have the glyphes the same pixel size and are the glyph bitmaps identical.
Michael
- [Devel] Type1 Rendering Quality, Michael Pfeiffer, 2001/06/12
- RE: [Devel] Type1 Rendering Quality, Boris Letocha, 2001/06/12
- [Devel] Type1 Rendering Quality, Michael Pfeiffer, 2001/06/12
- RE: [Devel] Type1 Rendering Quality, Boris Letocha, 2001/06/12
- [Devel] Type1 Rendering Quality, Michael Pfeiffer, 2001/06/12
- RE: [Devel] Type1 Rendering Quality, Boris Letocha, 2001/06/12
- [Devel] Type1 Rendering Quality,
Michael Pfeiffer <=
- RE: [Devel] Type1 Rendering Quality, Boris Letocha, 2001/06/12