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Re: [ft-devel] Rendering artifacts


From: malc
Subject: Re: [ft-devel] Rendering artifacts
Date: Thu, 9 Sep 2010 14:19:19 +0400 (MSD)
User-agent: Alpine 2.00 (LNX 1167 2008-08-23)

On Thu, 9 Sep 2010, Werner LEMBERG wrote:

> >> > The way i understand it - Windows's rasterizer (with or without
> >> > ClearType) processes the bytecode (or output of the BCI) differently
> >> > so that the problem never manifests itself.
> >> 
> >> I don't think so.
> 
> Oops, I misunderstood the remark.  You are right, the bytecode is
> interpreted differently, at least for ClearType.
> 
> > Sorry for forgetting to actually provide the text for [1], here goes:
> > http://translated.by/you/why-linux-fonts-suck/original/
> 
> Uh, oh, this article is three years old...
> 
> And the `theory' he mentions is plain wrong: It has nothing to do with
> the rasterizer.
> 
> A whitepaper from Microsoft has appeared (please look up the archive
> for an URL) which explains how ClearType actually works, and in
> particular, what they do with legacy fonts.  Three years ago, this
> wasn't known at all.

As i said earlier, the lines do not disappear under Windows whether
you enable cleartype or regular "font smoothing", and furthermore
if smoothing/antialiasing is enabled on (at least) Windows and Mac
OS X - GASP is ignored.

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