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Re: [glob2-devel] Longer Release Candidate, soon!
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] Longer Release Candidate, soon! |
Date: |
Sat, 28 Jul 2007 18:05:12 +0200 |
User-agent: |
KMail/1.9.7 |
> Can't we let the graphic card handle this?
>
> I propose that we make that we make a more detailed graphics menu.
> Instead of switching between low and high graphics, let the user decide for
> every graphic feature whether he wants it and whether his cpu or graphic
> card is fast enough for it.
If overlay are at the resolution of a map cell, OpenGL backend should use the
graphic card to draw triangles and software version should stick at 32x32
alpha fills.
Steph
--
http://stephane.magnenat.net
- [glob2-devel] Longer Release Candidate, soon!, Bradley Arsenault, 2007/07/27
- [glob2-devel] why overlay maps look ugly for me (was: Longer Release Candidate, soon!), Joe Wells, 2007/07/27
- Re: [glob2-devel] Longer Release Candidate, soon!, Kieran P, 2007/07/27
- Re: [glob2-devel] Longer Release Candidate, soon!, Kai Antweiler, 2007/07/27
- Re: [glob2-devel] Longer Release Candidate, soon!, Stéphane Magnenat, 2007/07/28
- Re: [glob2-devel] Longer Release Candidate, soon!, Kieran P, 2007/07/29
- Re: [glob2-devel] Longer Release Candidate, soon!, Stéphane Magnenat, 2007/07/30
- Re: [glob2-devel] Longer Release Candidate, soon!, Kieran P, 2007/07/30
- Re: [glob2-devel] Longer Release Candidate, soon!, Stéphane Magnenat, 2007/07/30
- Re: [glob2-devel] Longer Release Candidate, soon!, Bradley Arsenault, 2007/07/31
Re: [glob2-devel] Longer Release Candidate, soon!, Stéphane Magnenat, 2007/07/28