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[glob2-devel] reducing requested workers when at zero crash (was: more b


From: Joe Wells
Subject: [glob2-devel] reducing requested workers when at zero crash (was: more bugs on new glob2 version)
Date: Tue, 31 Jul 2007 19:47:12 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

Joe Wells <address@hidden> writes:

> • Bug:  I got this crash when pressing the key to reduce the number of
>   requested workers for a wall when the number had already been
>   reduced to zero:
>
>     glob2: src/Game.cpp:267: void 
> Game::executeOrder(boost::shared_ptr<Order>, int): Assertion 
> `omb->numberRequested <= 20' failed.

This happens for any kind of building, not just walls.

-- 
Joe




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