> I'll give you some real numbers for our current (release) bandwidth usage,
> these are kb/s for the server, including both incoming and outgoing data.
>
> One player: 0.045 kb/s
> Two player: 0.092 kb/s
> Three player: 0.268 kb/s
Are those values maximum or averaged ?
High estimates. I looked at the output of values, which where generally consistent, varying between 42 and 46, sometimes going as low as 33 and I saw one as high as 49 I believe. The high use ones are likely caused by increase in the packet size itself, like if I make a bunch of building construct orders really quick, that number will rise for a short period of time because theirs more data to carry. These are for when your doing about one non-null order every second, which I've done tests and I found it to be a reasonable estimate of how often you actually change things in glob2.