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Re: [glob2-devel] music?


From: Numbeast .
Subject: Re: [glob2-devel] music?
Date: Sat, 22 Aug 2009 17:32:09 -0700

Alokin,

Length wise I think that's up to your discretion, while users would start to care if you dumped 500MB of music onto them, you're free to choose any reasonable length of song that you think works well.

I look forward to hearing your next sketch, as your first one sounded great.

P.S.
I hope your operation went well

On Fri, Aug 21, 2009 at 11:02 AM, Alokin Nollahwe <address@hidden> wrote:
I see what you mean. Although, most RTSs with a jukebox-type thing use
really mellow tracks, so as not to get in the way.

In that case though, that original sketch should loop just fine. How
long do you think tracks for this game should be? I will have a new
sketch to show sometime this weekend, I've actually been out of it all
week (wisdom teeth operation).

On Thu, Aug 20, 2009 at 5:02 AM, Linus Probert<address@hidden> wrote:
> Yeah, looping version I personally think is nicer for this type of game.
> Strategy should be in your head not what the next song should be. But if you
> can make it optional then we abide to all possible demands.
>
> Quinn Yee Qin Teh wrote:
>>
>> I agree with Kai, better do some looping versions for now.
>>
>> Personally I'm not too keen on a jukebox system, when I play a game I'd
>> rather concentrate on the game instead of choosing the track, and I'll be
>> expecting the music to control the atmosphere for me based on what's
>> happening in the game, instead of being expected to control it instead.
>>
>>
>>
>>
>> On Wed, Aug 19, 2009 at 9:59 PM, Kai Antweiler <address@hidden
>> <mailto:address@hidden>> wrote:
>>
>>    I would suggest that you make at least some looping versions first.
>>    Just to be on the safe side.
>>    You can never know when the music systems will be adjusted unless you
>>    do it yourself.
>>    --
>>    Kai Antweiler
>>
>>
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